On the class lists: C− (57), with population over 48 hours and no performance mark.
Players now0/ 640% full
7-day average0peak 4
Rank#5,845top 26%
Last wipe12d agobiweekly schedule
Next wipe1d 8hFri 30 Oct, 04:07 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 64 on average. Plenty of space to grow.
Standingrank on player hours
74/ 100
B−
Holds a respectable place: #5,845 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 113 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 26% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Friday 30 October, 04:07 UTC, in 1d 8h.
Biweekly: 14 days after its last wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The name of [PVE]千里江陵一日还 纯净/仿官/半月清 points to Asia, though no region tag is set. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 27.15.33.232:22015.
Is [PVE]千里江陵一日还 纯净/仿官/半月清 up, and how steady is its uptime?
You can join now: [PVE]千里江陵一日还 纯净/仿官/半月清 is online. About 17 hours ago, it restarted, based on the uptime it reports. It was up 48 of 48 hours over the last 2 full days, which is 100% of the time. It was first seen by Rust Server Score on 25 October 2026.
How well does [PVE]千里江陵一日还 纯净/仿官/半月清 run?
It averaged 113 server fps over the last 48 hours, with a low of 91. Up to 118,153 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 3,947 MB. Players feel lag when fps drops and entities pile up.
Which Rust version is [PVE]千里江陵一日还 纯净/仿官/半月清 running?
Rust network protocol 2635 and build 168909 on Linux is what [PVE]千里江陵一日还 纯净/仿官/半月清 runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does [PVE]千里江陵一日还 纯净/仿官/半月清 reset?
The next wipe on [PVE]千里江陵一日还 纯净/仿官/半月清 is a projection from biweekly: 14 days after its last wipe. Expect the next wipe on Friday 30 October at 04:07 UTC. The world it runs now was created 12 days 15 hours. A fortnightly wipe schedule appears in its tags.
Population
What position does [PVE]千里江陵一日还 纯净/仿官/半月清 hold in the rankings?
Over the last seven days, [PVE]千里江陵一日还 纯净/仿官/半月清 has #5,845 for player hours, in the top 26% of all ranked servers.
How many players does [PVE]千里江陵一日还 纯净/仿官/半月清 usually have?
[PVE]千里江陵一日还 纯净/仿官/半月清 is showing 0 players right now, with 64 slots in total. Averaging 0 players over seven days, it peaked at 4. Over the last 48 hours, the peak hour was 11:00 UTC, averaging 1 players.
Tags and filters
What is meant by the tags on [PVE]千里江陵一日还 纯净/仿官/半月清?
gmvanilla (Game mode): This is vanilla survival; mp64 (Max players): 64 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^b (Biweekly): A wipe happens once a fortnight; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod) are the tags [PVE]千里江陵一日还 纯净/仿官/半月清 publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Who is behind [PVE]千里江陵一日还 纯净/仿官/半月清?
A 824733.xyz hostname is published by [PVE]千里江陵一日还 纯净/仿官/半月清 and by 6 other tracked servers, which suggests one operator.
Which lists and filters on Rust Server Score show [PVE]千里江陵一日还 纯净/仿官/半月清?
These Rust Server Score lists count [PVE]千里江陵一日还 纯净/仿官/半月清 among them: Best community servers, graded, Rust PvE servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Map and rules
What settings and rules apply on [PVE]千里江陵一日还 纯净/仿官/半月清?
You will find no gather rate in the name of [PVE]千里江陵一日还 纯净/仿官/半月清. With no change from the game default, groups take up to 8 players. pve is the mode here, no PvP between players. Under Community in the server browser you will find this community server. The plugin count runs to Oxide. The vanilla label is its own: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server runs Valve's anti-cheat, VAC.
Which map is in play on [PVE]千里江陵一日还 纯净/仿官/半月清?
[PVE]千里江陵一日还 纯净/仿官/半月清 runs a game-generated procedural map at size 4,250, seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Custom Map.
How to join
How do you get onto [PVE]千里江陵一日还 纯净/仿官/半月清?
Enter client.connect 27.15.33.232:22015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp64,ptrak,$r?,v2635,^b,^v,^p,gmvanilla,cs168909,ts8,^o
Game
gmvanilla
Game modeThis is vanilla survival.
mp64
Max players64 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).