Working its way up from the back of the class: #16,013 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
8/ 100
F
Lost ground: down 13,521 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (F); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Friday 30 October, 01:50 UTC, in 2h.
Biweekly: 14 days after its last wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The name of [PVE]千里江陵一日还 纯净/仿官/半月清 points to Asia, though no region tag is set. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 113.206.24.246:22015.
How dependable is [PVE]千里江陵一日还 纯净/仿官/半月清, and is it online at the moment?
You cannot join now: [PVE]千里江陵一日还 纯净/仿官/半月清 is offline, last seen 28 days ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 24 September 2026, Rust Server Score saw it for the first time.
On what Rust version does [PVE]千里江陵一日还 纯净/仿官/半月清 sit?
Rust network protocol 2633 and build 162929 on Linux is what [PVE]千里江陵一日还 纯净/仿官/半月清 runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does [PVE]千里江陵一日还 纯净/仿官/半月清 wipe its map?
biweekly: 14 days after its last wipe gives the basis for estimating [PVE]千里江陵一日还 纯净/仿官/半月清's next wipe. Expect the next wipe on Friday 30 October at 01:50 UTC. 41 days 21 hours have passed since this world was made. A fortnightly wipe schedule appears in its tags.
Population
Where does [PVE]千里江陵一日还 纯净/仿官/半月清 sit among Rust servers?
In the top 69% of all ranked servers, [PVE]千里江陵一日还 纯净/仿官/半月清 sits at #16,013 for player hours over the last seven days.
Is [PVE]千里江陵一日还 纯净/仿官/半月清 a busy server?
The last sighting of [PVE]千里江陵一日还 纯净/仿官/半月清 was 28 days ago, and it is offline right now.
Lists and filters
What do [PVE]千里江陵一日还 纯净/仿官/半月清's tags stand for?
You'll see [PVE]千里江陵一日还 纯净/仿官/半月清 tagged with gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Its slot count is 50; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs162929 (Build): This runs on build 162929; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Plugin framework: Oxide (uMod) in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which person or group runs [PVE]千里江陵一日还 纯净/仿官/半月清?
7 other servers we track also use a 824733.xyz hostname, so they and [PVE]千里江陵一日还 纯净/仿官/半月清 most likely share an operator.
Which lists and filters on Rust Server Score show [PVE]千里江陵一日还 纯净/仿官/半月清?
These Rust Server Score lists count [PVE]千里江陵一日还 纯净/仿官/半月清 among them: Best community servers, graded, Rust PvE servers, graded and Vanilla Rust servers, graded. You can find it under these server-list filters: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Rules and settings
What settings and rules apply on [PVE]千里江陵一日还 纯净/仿官/半月清?
The name of [PVE]千里江陵一日还 纯净/仿官/半月清 gives no gather rate. The default of 8 players applies as the group cap. It runs pve, no PvP between players. Under Community in the server browser you will find this community server. Plugins on it number Oxide. The vanilla label is its own: you get the unmodified game: no rate changes, no kits, no rule changes. The server runs Valve's anti-cheat, VAC.
Can you tell me which map [PVE]千里江陵一日还 纯净/仿官/半月清 uses?
[PVE]千里江陵一日还 纯净/仿官/半月清 runs a game-generated procedural map at size 4,250, seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Custom Map.
Connecting
How do you get onto [PVE]千里江陵一日还 纯净/仿官/半月清?
Enter client.connect 113.206.24.246:22015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2633,^b,^v,^p,gmvanilla,cs162929,ts8,^o
Game
gmvanilla
Game modeThis is vanilla survival.
mp50
Max playersIts slot count is 50.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2633
ProtocolThe game protocol is 2633, so your game must match that version to join.
cs162929
BuildThis runs on build 162929.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); momentum is the one to work on (F).