On the class lists: C− (58), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average1peak 7
Rank#2,580top 12% · #418 in NA
Last wipe27d agomonthly schedule
Next wipe7d 14hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
3/ 100
F
A quiet classroom so far: 1 of 50 on average. Plenty of space to grow.
Standingrank on player hours
88/ 100
A−
Holds a respectable place: #2,580 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 79 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
46/ 100
D
Slipped a little: down 198 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 12% of all ranked servers, top 22% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h.
The force wipe · high confidence
wipe-day peak12players, last three wipes
Coming wipes
7d 14hThu 5 Nov, 19:00 UTCFW
35d 14hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 12, 8 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:59 UTCFW27d ago
12
–
running
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Pandemic PvE - Practically Complete PvE Protection?
You'll see Pandemic PvE - Practically Complete PvE Protection listed in North America, tagged NA. Rust Server Score takes the server's word for its location and does not trace the hardware. 115.42.46.218:28035 is the address to use.
How dependable is Pandemic PvE - Practically Complete PvE Protection, and is it online at the moment?
The server is up: Pandemic PvE - Practically Complete PvE Protection is online now. The uptime it reports puts the last restart at about 11 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is Pandemic PvE - Practically Complete PvE Protection smooth to play on?
It never fell below 41 server fps in the last 48 hours, averaging 79. Up to 167,814 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 4,910 MB. Players feel lag when fps drops and entities pile up.
On what Rust version does Pandemic PvE - Practically Complete PvE Protection sit?
The server Pandemic PvE - Practically Complete PvE Protection is on Rust network protocol 2635 and build 168909 under Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
When does Pandemic PvE - Practically Complete PvE Protection wipe, and how often?
Pandemic PvE - Practically Complete PvE Protection wipes with the force wipe and at no other time. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 27 days 9 hours. The tags show a monthly wipe schedule.
What should you expect from wipe day on Pandemic PvE - Practically Complete PvE Protection?
Across its recent wipes, the busiest moments averaged 12 players. 8 hours after the latest wipe began, the crowd hit its peak.
Player count
What position does Pandemic PvE - Practically Complete PvE Protection hold in the rankings?
Over the last seven days, Pandemic PvE - Practically Complete PvE Protection has #2,580 for player hours, in the top 12% of all ranked servers and #418 in North America.
What does the population on Pandemic PvE - Practically Complete PvE Protection look like?
Right now, 0 players are on Pandemic PvE - Practically Complete PvE Protection, which has 50 slots. The seven-day average is 1 players, with a peak of 7. Over the last 48 hours, the peak hour was 01:00 UTC, averaging 3 players.
Tags and filters
How should you read the tags on Pandemic PvE - Practically Complete PvE Protection?
The game's browser takes its cue from the tags Pandemic PvE - Practically Complete PvE Protection has set: gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): Its slot count is 50; ts12 (Group limit): No team may go above 12; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^r (Roleplay): You play a role on this server; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): The server browser lists it under North America. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Pandemic PvE - Practically Complete PvE Protection?
These Rust Server Score lists count Pandemic PvE - Practically Complete PvE Protection among them: Modded Rust servers, graded, Rust PvE servers, graded, Roleplay servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
How is Pandemic PvE - Practically Complete PvE Protection set up, and what rules does it keep?
The name of Pandemic PvE - Practically Complete PvE Protection gives no gather rate. A group here can reach 12 players. You get roleplay here, roleplay rules, towns and jobs. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
Pandemic PvE - Practically Complete PvE Protection runs which map?
The game generates the procedural map on Pandemic PvE - Practically Complete PvE Protection at size 4,500 with seed 809082222. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
How do you get onto Pandemic PvE - Practically Complete PvE Protection?
Enter client.connect 115.42.46.218:28035 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://www.youtube.com/@PandemicPvE?cbrd=1&ucbcb=1.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,^r,NA,^p,gmrust,cs168909,ts12,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max playersIts slot count is 50.
ts12
Group limitNo team may go above 12.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^r
RoleplayYou play a role on this server.
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).