On the class lists: C (63), with population over 48 hours and no performance mark.
Players now14/ 10014% full
7-day average9peak 39
Rank#1,042top 5%
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
9/ 100
F
A quiet classroom so far: 9 of 100 on average. Plenty of space to grow.
Standingrank on player hours
95/ 100
A+
Well up the rankings: #1,042 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
92/ 100
A
Mostly smooth: 55 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
66/ 100
C+
Climbing fast: up 331 places this week.
A steady term.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 5% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap17.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak18players, last three wipes
crowd held50%else halves by day 9
The first 48 hours of its last wipes
Thu 22 OctThu 1 OctThu 17 Sep
Players each hour, from the hour of the wipe. The latest peaked at 19, 6 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 23:58 UTC6d ago
19
–
running
0
Thu 1 Oct, 22:04 UTCFW27d ago
23
halved by day 9
21.1 days
3
Thu 17 Sep, 22:19 UTC41d ago
13
✓ held half
14 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 based in?
You won't find a region tag on [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】, but its name indicates Asia. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 118.27.228.193:28015.
Is [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 up, and how steady is its uptime?
You can join now: [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 is online. According to its reported uptime, the last restart was about 6 hours ago. It was up 98% of the time over the last 7 full days, 165 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
How well does [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 run?
It never fell below 39 server fps in the last 48 hours, averaging 55. At its peak, it held 124,314 entities, including buildings, deployables and all else in the world. Up to 4,158 MB of memory was used. Players feel lag when fps drops and entities pile up.
What Rust version is [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 on?
The server [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 wipe its map?
[JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 wipes at times that vary, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 6 days 13 hours have passed since this world was made.
What happens on [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 when wipe day arrives?
Across its recent wipes, the busiest moments averaged 18 players. 6 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 50% of its recent wipes. In the other wipes it slipped under half by day 9.
Population
What position does [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 hold in the rankings?
In the top 5% of all ranked servers, [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 sits at #1,042 for player hours over the last seven days.
How many players does [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 usually have?
With 100 slots available, [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 currently has 14 players. The seven-day average is 9 players, with a peak of 39. The busiest time in the last 48 hours was 10:00 UTC, with an average of 13 players.
Lists and filters
What is meant by the tags on [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】?
gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): 100 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】?
Rust Server Score lists that include [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】: Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week; Players now: At least 10.
Rules and settings
How is [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 set up, and what rules does it keep?
You will find no gather rate in the name of [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】. With no change from the game default, groups take up to 8 players. It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Which map is in play on [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】?
[JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 runs a game-generated procedural map at size 3,500, seed 1711208204. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
What is the way to join [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】?
To connect, start Rust, press F1, and type client.connect 118.27.228.193:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/3zmC5unVD2.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max players100 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in uptime (A+); population is the one to work on (F).