On the class lists: D (49), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 2
Rank#7,309top 33%
Last wipe28d agomonthly schedule
Next wipe6d 19hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
67/ 100
C+
Working its way up from the back of the class: #7,309 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
84/ 100
B+
Mostly smooth: 51 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
36/ 100
F
Slipped a little: down 1,983 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 33% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h.
The force wipe · high confidence
wipe-day peak4players, last three wipes
Coming wipes
6d 19hThu 5 Nov, 19:00 UTCFW
34d 19hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 43 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:07 UTCFW28d ago
4
–
running
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for Insidious RSA. Rust Server Score takes the server's word for its location and does not trace the hardware. 129.232.154.35:28135 is the address to use.
How dependable is Insidious RSA, and is it online at the moment?
You can join now: Insidious RSA is online. According to its reported uptime, the last restart was about 20 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Is Insidious RSA smooth to play on?
It averaged 51 server fps over the last 48 hours, with a low of 27. Buildings, deployables and everything else in the world added up to as many as 107,621 entities. Memory use reached up to 3,012 MB. Players feel lag when fps drops and entities pile up.
Which Rust version is Insidious RSA running?
Rust network protocol 2635 and build 168909 on Windows is what Insidious RSA runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
How frequently does Insidious RSA wipe its map?
Once a month, Insidious RSA wipes with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 28 days 4 hours have passed since this world was made. Its tags record that it wipes monthly.
What should you expect from wipe day on Insidious RSA?
The average peak on its recent wipes was 4 players. Peak numbers came 43 hours into the latest wipe.
Player count
Where does Insidious RSA sit among Rust servers?
Over the last seven days, Insidious RSA has #7,309 for player hours, in the top 33% of all ranked servers.
Is Insidious RSA a busy server?
With 50 slots available, Insidious RSA currently has 0 players. Averaging 0 players over seven days, it peaked at 2. The highest average in the last 48 hours came at 23:00 UTC, with 2 players.
Lists and filters
What is meant by the tags on Insidious RSA?
gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Its slot count is 50; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags Insidious RSA publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Insidious RSA?
These Rust Server Score lists count Insidious RSA among them: Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
How is Insidious RSA set up, and what rules does it keep?
The name of Insidious RSA gives no gather rate. The default of 8 players applies as the group cap. pve is the mode here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Insidious RSA uses?
Insidious RSA runs a map the game generates, procedural and size 3,500.
Connecting
What is the way to join Insidious RSA?
Enter client.connect 129.232.154.35:28135 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/XbxEJ8FQMr.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,^p,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp50
Max playersIts slot count is 50.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A); population is the one to work on (F).