On the class lists: C− (56), with population over 48 hours and no performance mark.
Players now0/ 200% full
7-day average1peak 4
Rank#3,678top 17%
Last wipe25d agomonthly schedule
Next wipe9d 0hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
3/ 100
F
A quiet classroom so far: 1 of 20 on average. Plenty of space to grow.
Standingrank on player hours
83/ 100
B+
Holds a respectable place: #3,678 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 110 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
43/ 100
F
Slipped a little: down 507 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 17% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h.
The force wipe · high confidence
wipe-day peak3players, last three wipes
Coming wipes
9d 0hThu 5 Nov, 19:00 UTCFW
37d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 02:00 UTC25d ago
3
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Oil and Rust, Chill PVE Low Pop.?
No region is published for Oil and Rust, Chill PVE Low Pop.. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 135.148.136.203:60406.
How dependable is Oil and Rust, Chill PVE Low Pop., and is it online at the moment?
Right now, Oil and Rust, Chill PVE Low Pop. is online. The uptime it reports puts the last restart at about 8 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Is Oil and Rust, Chill PVE Low Pop. smooth to play on?
It averaged 110 server fps over the last 48 hours, with a low of 79. At its peak, it held 140,605 entities, including buildings, deployables and all else in the world. Memory use reached up to 4,664 MB. Players feel lag when fps drops and entities pile up.
What Rust version is Oil and Rust, Chill PVE Low Pop. on?
You will find Oil and Rust, Chill PVE Low Pop. on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does Oil and Rust, Chill PVE Low Pop. wipe, and how often?
The force wipe each month is the only wipe Oil and Rust, Chill PVE Low Pop. takes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 25 days 16 hours. The tags show a monthly wipe schedule.
What happens on Oil and Rust, Chill PVE Low Pop. when wipe day arrives?
Across its recent wipes, the busiest moments averaged 3 players. The crowd on the latest wipe was largest 0 hours after it began.
Player numbers
Where does Oil and Rust, Chill PVE Low Pop. place in the wider field of Rust servers?
In the top 17% of all ranked servers, Oil and Rust, Chill PVE Low Pop. sits at #3,678 for player hours over the last seven days.
Is Oil and Rust, Chill PVE Low Pop. a busy server?
Oil and Rust, Chill PVE Low Pop. is showing 0 players right now, with 20 slots in total. The seven-day average is 1 players, with a peak of 4. The highest average in the last 48 hours came at 02:00 UTC, with 2 players.
Tags
How should you read the tags on Oil and Rust, Chill PVE Low Pop.?
You'll see Oil and Rust, Chill PVE Low Pop. tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Plugin framework: Carbon in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does Oil and Rust, Chill PVE Low Pop. appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Oil and Rust, Chill PVE Low Pop. among them: Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
How is Oil and Rust, Chill PVE Low Pop. set up, and what rules does it keep?
The name of Oil and Rust, Chill PVE Low Pop. gives no gather rate. The group limit stays at the game's default of 8 players. You get pve here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Oil and Rust, Chill PVE Low Pop. uses?
The game generates the procedural map on Oil and Rust, Chill PVE Low Pop. at size 4,500 with seed 138020313. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How should you connect to Oil and Rust, Chill PVE Low Pop.?
Enter client.connect 135.148.136.203:60406 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/nbtt3fgBfx.
Server tags
what each one means
Published asmp20,ptrak,$r?,v2635,^z,^y,^m,^p,gmrust,cs168909,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp20
Max playersThe server holds 20 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).