Skip to the page
Every Rust server graded on real, live numbers. 79,700 players on the roll · 11,793 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 135.148.136.218:28215
Name of server

[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes

RegisterPresentOnline
RegionNA
Address135.148.136.218:28215
Last checked10m ago
moddedoxide
Launch Rust and join Website
Overall grade

Not there yet

43 out of 100, the average of 6 subjects

On the class lists: F (32), with population over 48 hours and no performance mark.

Players now 0/ 100 0% full
7-day average0peak 4
Rank#5,917top 27% · #965 in NA
Last wipe21h agono schedule published
Next wipe–no rhythm it keeps

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours 73/ 100 Holds a respectable place: #5,917 on player hours.
Uptimehours on the list, last 48 38/ 100 Attendance needs work: on the list only 18 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 110 server fps on average.
Wipeskeeping the crowd after a wipe 0/ 100 Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago 46/ 100 Slipped a little: down 444 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeakWipe
0123422:0001:0005:0008:0018:0021:00Wiped Wed 28 Oct, 22:43 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020022:0001:0005:0008:0018:0021:00Wiped Wed 28 Oct, 22:43 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 27% of all ranked servers, top 52% in NA. Ranked on player hours over the last seven days.

Attendance: the wipe record

17 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 2.5

The first 48 hours of its last wipes

Fri 23 OctWed 21 OctWed 21 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 30 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 22:43 UTC23h ago – – running 1
Fri 23 Oct, 09:06 UTC6d ago 1 halved by day 2 5.6 days 0
Wed 21 Oct, 22:03 UTC8d ago 4 – 1.5 days 0
Wed 21 Oct, 08:38 UTC8d ago 4 – 0.6 days 1
Fri 16 Oct, 01:50 UTC13d ago 1 halved by day 3 5.3 days 0
Tue 13 Oct, 18:08 UTC16d ago 1 – 2.3 days 0
Mon 12 Oct, 04:29 UTC17d ago 2 – 1.6 days 0
Sun 11 Oct, 16:32 UTC18d ago 2 – 0.5 days 0
Thu 8 Oct, 18:09 UTC21d ago 1 – 2.9 days 0
Tue 6 Oct, 08:00 UTC23d ago 1 held half 2.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
12 / 200
9 / 50
RustGames.gg | Lucky Pillars - US EAST 1
NA · groups of 100+ · 14 on average
21 / 400
[US] BekerMelk's Bow Aim Training Server | AimTrain Face
NA · no group limit · 1 on average
1 / 50
US FunServer x10000000|PVPBATTLEFIELD|KITS|TP|MAZE|KOTH|SF|RAID
NA · groups of 100+ · 1e+07x · weekly · 8 on average
10 / 100
781 / 1500

Quick answers

from the figures on this page

Server details

In what location does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes sit?

In North America, according to its own listing, sits [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes, with the NA tag. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 135.148.136.218:28215.

Is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes up, and how steady is its uptime?

You can join now: [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes is online. About 3 hours ago, it restarted, based on the uptime it reports. It was up 55% of the time over the last 7 full days, 93 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.

Does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes perform well?

The average over the last 48 hours was 110 server fps, and it never went below 110. Buildings, deployables and everything else in the world added up to as many as 1,419 entities. At its highest, it used 1,557 MB of memory. Lag is what players feel when fps is low and the entity count climbs.

On what Rust version does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes sit?

Rust network protocol 2635 and build 168909 on Linux is what [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes runs. You need the same protocol to join; Steam takes care of updating your game.

Wipe cycle

How frequently does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes wipe its map?

[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes wipes at times that vary, so no next wipe can be predicted. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 21 hours have passed since this world was made.

What should you expect from wipe day on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?

The average peak on its recent wipes was 3 players. The crowd on the latest wipe was largest 30 hours after it began. Half the peak held until the next wipe in 0% of its recent wipes. In the other wipes it slipped under half by day 2.5.

Population

Where does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes sit among Rust servers?

In North America, [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes is #965, and overall it is #5,917 on player hours over the last seven days, in the top 27% of all ranked servers.

Is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes a busy server?

Right now, 0 players are on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes, which has 100 slots. Averaging 0 players over seven days, it peaked at 4. The busiest time in the last 48 hours was 02:00 UTC, with an average of 4 players.

Tags and filters

What do [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes's tags stand for?

gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Its slot count is 100; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^e (Minigames): Expect minigames: arenas, Bedwars, parkour and more; ^d (Combat training): The loot comes to you: practise your aim and PvP here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; NA (North America): In the server browser it appears under North America are the tags [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Which Rust Server Score filters and lists feature [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?

Rust Server Score lists that include [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes: Modded Rust servers, graded, Rust combat training servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Rules and settings

What settings and rules apply on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?

The name of [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes gives no gather rate. With no change from the game default, groups take up to 8 players. minigames & battle royale is the mode here, parkour, arenas, battle royale and Bedwars. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.

[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes runs which map?

A procedural map of size 3,000 and seed 1337, generated by the game, is what [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.

How to join

How do you get onto [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?

To connect, start Rust, press F1, and type client.connect 135.148.136.218:28215. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://ISL.GG.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^e,^d,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players Its slot count is 100.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build This runs on build 168909.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code There is no region code on this server.

Gameplay

^e
Minigames Expect minigames: arenas, Bedwars, parkour and more.
^d
Combat training The loot comes to you: practise your aim and PvP here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because settings or plugins change how it plays, it is listed as Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.