On the class lists: F (32), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 4
Rank#5,917top 27% · #965 in NA
Last wipe21h agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
73/ 100
B−
Holds a respectable place: #5,917 on player hours.
Uptimehours on the list, last 48
38/ 100
F
Attendance needs work: on the list only 18 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 110 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
46/ 100
D
Slipped a little: down 444 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 27% of all ranked servers, top 52% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
17 wipe days in the last 16 weeks
MTWTFSS
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WW···WW
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·W·W··W
WW··W··
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 2.5
The first 48 hours of its last wipes
Fri 23 OctWed 21 OctWed 21 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 30 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 22:43 UTC23h ago
–
–
running
1
Fri 23 Oct, 09:06 UTC6d ago
1
halved by day 2
5.6 days
0
Wed 21 Oct, 22:03 UTC8d ago
4
–
1.5 days
0
Wed 21 Oct, 08:38 UTC8d ago
4
–
0.6 days
1
Fri 16 Oct, 01:50 UTC13d ago
1
halved by day 3
5.3 days
0
Tue 13 Oct, 18:08 UTC16d ago
1
–
2.3 days
0
Mon 12 Oct, 04:29 UTC17d ago
2
–
1.6 days
0
Sun 11 Oct, 16:32 UTC18d ago
2
–
0.5 days
0
Thu 8 Oct, 18:09 UTC21d ago
1
–
2.9 days
0
Tue 6 Oct, 08:00 UTC23d ago
1
✓ held half
2.4 days
0
Sat 3 Oct, 03:05 UTC26d ago
1
✓ held half
3.2 days
1
Fri 2 Oct, 02:44 UTC27d ago
1
–
1 days
1
Sun 27 Sep, 16:38 UTC32d ago
2
✓ held half
4.4 days
0
Sat 26 Sep, 23:03 UTC32d ago
2
–
0.7 days
0
Tue 22 Sep, 08:56 UTC37d ago
1
halved by day 1
4.6 days
1
Tue 22 Sep, 02:47 UTC37d ago
3
–
0.3 days
0
Mon 21 Sep, 16:17 UTC38d ago
3
–
0.4 days
0
Mon 21 Sep, 04:24 UTC38d ago
3
–
0.5 days
1
Sun 20 Sep, 09:39 UTC39d ago
3
–
0.8 days
0
Sat 19 Sep, 10:07 UTC40d ago
2
–
1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes sit?
In North America, according to its own listing, sits [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes, with the NA tag. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 135.148.136.218:28215.
Is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes up, and how steady is its uptime?
You can join now: [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes is online. About 3 hours ago, it restarted, based on the uptime it reports. It was up 55% of the time over the last 7 full days, 93 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes perform well?
The average over the last 48 hours was 110 server fps, and it never went below 110. Buildings, deployables and everything else in the world added up to as many as 1,419 entities. At its highest, it used 1,557 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes sit?
Rust network protocol 2635 and build 168909 on Linux is what [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
How frequently does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes wipe its map?
[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes wipes at times that vary, so no next wipe can be predicted. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 21 hours have passed since this world was made.
What should you expect from wipe day on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
The average peak on its recent wipes was 3 players. The crowd on the latest wipe was largest 30 hours after it began. Half the peak held until the next wipe in 0% of its recent wipes. In the other wipes it slipped under half by day 2.5.
Population
Where does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes sit among Rust servers?
In North America, [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes is #965, and overall it is #5,917 on player hours over the last seven days, in the top 27% of all ranked servers.
Is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes a busy server?
Right now, 0 players are on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes, which has 100 slots. Averaging 0 players over seven days, it peaked at 4. The busiest time in the last 48 hours was 02:00 UTC, with an average of 4 players.
Tags and filters
What do [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes's tags stand for?
gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Its slot count is 100; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^e (Minigames): Expect minigames: arenas, Bedwars, parkour and more; ^d (Combat training): The loot comes to you: practise your aim and PvP here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; NA (North America): In the server browser it appears under North America are the tags [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
Rust Server Score lists that include [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes: Modded Rust servers, graded, Rust combat training servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Rules and settings
What settings and rules apply on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
The name of [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes gives no gather rate. With no change from the game default, groups take up to 8 players. minigames & battle royale is the mode here, parkour, arenas, battle royale and Bedwars. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes runs which map?
A procedural map of size 3,000 and seed 1337, generated by the game, is what [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
How to join
How do you get onto [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
To connect, start Rust, press F1, and type client.connect 135.148.136.218:28215. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://ISL.GG.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^e,^d,NA,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max playersIts slot count is 100.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Gameplay
^e
MinigamesExpect minigames: arenas, Bedwars, parkour and more.
^d
Combat trainingThe loot comes to you: practise your aim and PvP here.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).