On the class lists: D (45), with population over 48 hours and no performance mark.
Players now0/ ?
7-day average0peak 1
Rank#14,809top 66%
Last wipe11h agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
unmarked
–
No weekly average to mark yet.
Standingrank on player hours
34/ 100
F
Working its way up from the back of the class: #14,809 on player hours.
Uptimehours on the list, last 48
50/ 100
D
Attendance needs work: on the list only 24 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
51/ 100
D
Moving up: up 316 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
17 wipe days in the last 16 weeks
MTWTFSS
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·····WW
W·WW·WW
WW·W·WW
··W··W·
W·WW·
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1.7 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Mon 26 OctSat 24 OctWed 21 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 12:45 UTC11h ago
–
–
running
0
Wed 28 Oct, 00:03 UTC1d ago
–
–
–
0
Mon 26 Oct, 02:22 UTC3d ago
0
–
1.9 days
0
Sat 24 Oct, 22:53 UTC5d ago
1
–
1.1 days
0
Wed 21 Oct, 16:32 UTC8d ago
0
–
3.3 days
0
Sun 18 Oct, 19:12 UTC11d ago
0
–
2.9 days
0
Sat 17 Oct, 19:11 UTC12d ago
0
–
1 days
0
Thu 15 Oct, 00:30 UTC14d ago
0
–
2.8 days
0
Tue 13 Oct, 22:44 UTC16d ago
0
–
1.1 days
0
Tue 13 Oct, 16:42 UTC16d ago
0
–
0.3 days
0
Mon 12 Oct, 09:10 UTC17d ago
0
–
1.3 days
0
Sun 11 Oct, 23:37 UTC18d ago
1
–
0.4 days
0
Sun 11 Oct, 08:06 UTC18d ago
1
–
0.6 days
0
Sat 10 Oct, 19:13 UTC19d ago
1
–
0.5 days
0
Thu 8 Oct, 09:32 UTC21d ago
0
–
2.4 days
0
Thu 8 Oct, 01:50 UTC21d ago
2
–
0.3 days
0
Wed 7 Oct, 14:26 UTC22d ago
2
–
0.5 days
0
Mon 5 Oct, 19:24 UTC24d ago
0
–
1.8 days
0
Sun 4 Oct, 20:20 UTC25d ago
0
–
1 days
0
Sat 3 Oct, 22:14 UTC26d ago
0
–
0.9 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Rustoria.co - US Small Preview Server (Map #2) sit?
No region tag appears for Rustoria.co - US Small Preview Server (Map #2), but the name suggests North America. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 138.199.167.199:28010 is the address to use.
How dependable is Rustoria.co - US Small Preview Server (Map #2), and is it online at the moment?
You cannot join now: Rustoria.co - US Small Preview Server (Map #2) is offline, last seen 5 hours ago. About 5 hours ago, it restarted, based on the uptime it reports. It was up 33% of the time over the last 7 full days, 56 of 168 hours. The first sighting by Rust Server Score was on 28 September 2026.
How well does Rustoria.co - US Small Preview Server (Map #2) run?
The average over the last 48 hours was 30 server fps, and it never went below 30. At its peak, it held 113,939 entities, including buildings, deployables and all else in the world. Memory use reached up to 2,701 MB. When fps is low and entities climb, that is lag to players.
On what Rust version does Rustoria.co - US Small Preview Server (Map #2) sit?
Rust network protocol 2635 and build 168909 on Linux is what Rustoria.co - US Small Preview Server (Map #2) runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does Rustoria.co - US Small Preview Server (Map #2) wipe its map?
Rustoria.co - US Small Preview Server (Map #2) wipes at times that vary, so no next wipe can be predicted. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 11 hours.
What happens on Rustoria.co - US Small Preview Server (Map #2) when wipe day arrives?
Recent wipes have peaked at 0 players on average. Peak numbers came 0 hours into the latest wipe.
Player count
Where does Rustoria.co - US Small Preview Server (Map #2) sit among Rust servers?
In the top 66% of all ranked servers, Rustoria.co - US Small Preview Server (Map #2) sits at #14,809 for player hours over the last seven days.
Is Rustoria.co - US Small Preview Server (Map #2) a busy server?
It has been 5 hours since Rustoria.co - US Small Preview Server (Map #2) was last seen, and it is offline right now. Averaging 0 players over seven days, it peaked at 1.
Lists and filters
What is meant by the tags on Rustoria.co - US Small Preview Server (Map #2)?
You'll see Rustoria.co - US Small Preview Server (Map #2) tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp0 (Max players): 0 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^p (PvE): The danger comes from the world, not from other players; builds (Build server): Bases can be designed and practised here; creative (Creative): A sandbox with no gathering: build whatever takes your fancy; training (Combat training): You are given the loot; the point is aim and PvP practice; modded (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Rustoria.co - US Small Preview Server (Map #2)?
These Rust Server Score lists count Rustoria.co - US Small Preview Server (Map #2) among them: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 24 hours.
Map and rules
How is Rustoria.co - US Small Preview Server (Map #2) set up, and what rules does it keep?
You will find no gather rate in the name of Rustoria.co - US Small Preview Server (Map #2). With no change from the game default, groups take up to 8 players. pve is the mode here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map Rustoria.co - US Small Preview Server (Map #2) uses?
A procedural map of size 3,100 and seed 1337, generated by the game, is what Rustoria.co - US Small Preview Server (Map #2) runs. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Custom Map.
How to join
What is the way to join Rustoria.co - US Small Preview Server (Map #2)?
To connect, start Rust, press F1, and type client.connect 138.199.167.199:28010. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,modded,builds,creative,training
Game
gmrust
Game modeRust survival, played by the standard rules.
mp0
Max players0 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
builds
Build serverBases can be designed and practised here.
creative
CreativeA sandbox with no gathering: build whatever takes your fancy.
training
Combat trainingYou are given the loot; the point is aim and PvP practice.
Mods and access
modded
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).