On the class lists: D (47), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 2
Rank#11,114top 50%
Last wipe27d agomonthly schedule
Next wipe7d 21hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
50/ 100
D
Working its way up from the back of the class: #11,114 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
40/ 100
F
Slipped a little: down 2,299 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 50% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
····W··
·····W·
W··F···
·······
·······
·······
···
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h.
The force wipe · high confidence
usual gap3.3 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 2
Coming wipes
7d 21hThu 5 Nov, 19:00 UTCFW
35d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Thu 1 OctMon 28 SepSat 26 Sep
Players each hour, from the hour of the wipe. The latest peaked at 3, 46 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 20:26 UTCFW27d ago
3
–
running
0
Mon 28 Sep, 13:57 UTC30d ago
1
✓ held half
3.3 days
0
Sat 26 Sep, 22:33 UTC31d ago
1
–
1.6 days
0
Fri 18 Sep, 15:41 UTC40d ago
1
halved by day 2
8.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop based in?
No region is published for [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 138.201.250.71:28015 is the address to use.
Is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop up, and how steady is its uptime?
Right now, [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop is online. About 2 days 23 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop smooth to play on?
It averaged 60 server fps over the last 48 hours, with a low of 40. Buildings, deployables and everything else in the world added up to as many as 158,695 entities. Memory use reached up to 6,540 MB. Players feel lag when fps drops and entities pile up.
On what Rust version does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop sit?
Rust network protocol 2635 and build 168909 on Windows is what [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop wipe, and how often?
The force wipe each month is the only wipe [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop takes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 27 days 1 hours have passed since this world was made. Its tags record that it wipes monthly.
What happens on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop when wipe day arrives?
Recent wipes have peaked at 2 players on average. The crowd on the latest wipe was largest 46 hours after it began. Above half the peak until the next wipe: that was the pattern in 50% of its recent wipes. In the other wipes it slipped under half by day 2.
Player count
What position does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop hold in the rankings?
In the top 50% of all ranked servers, [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop sits at #11,114 for player hours over the last seven days.
What does the population on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop look like?
With 100 slots available, [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop currently has 0 players. Averaging 0 players over seven days, it peaked at 2.
Tags
How should you read the tags on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?
The game's browser takes its cue from the tags [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop has set: gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): Its slot count is 100; ts20 (Group limit): A team can hold 20 players at most; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?
Rust Server Score lists that include [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop: Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
Which rules does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop enforce, and what are its settings?
The name of [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop gives no gather rate. A group here can reach 20 players. pve is the mode here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Which map is in play on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?
The game generates the procedural map on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop at size 5,000 with seed 496957. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How should you connect to [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?
Enter client.connect 138.201.250.71:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,^p,gmvanilla,cs168909,ts20,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp100
Max playersIts slot count is 100.
ts20
Group limitA team can hold 20 players at most.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).