No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 200 on average. Plenty of space to grow.
Standingrank on player hours
67/ 100
C+
Working its way up from the back of the class: #7,391 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
49/ 100
D
Needs to work on its frame rate: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
35/ 100
F
Slipped a little: down 2,285 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 33% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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WWWWWWW
WWWWWWW
WWW·
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 20:02 UTC13h ago
–
–
–
0
Tue 27 Oct, 20:01 UTC1d ago
–
–
–
0
Mon 26 Oct, 20:01 UTC2d ago
–
–
–
0
Sun 25 Oct, 20:01 UTC3d ago
–
–
–
0
Sat 24 Oct, 20:01 UTC4d ago
–
–
–
0
Fri 23 Oct, 20:01 UTC5d ago
–
–
–
0
Thu 22 Oct, 20:01 UTC6d ago
–
–
–
0
Wed 21 Oct, 20:01 UTC7d ago
–
–
–
0
Tue 20 Oct, 20:01 UTC8d ago
–
–
–
0
Mon 19 Oct, 20:01 UTC9d ago
–
–
–
0
Mon 19 Oct, 13:14 UTC9d ago
–
–
–
0
Sun 18 Oct, 20:01 UTC10d ago
–
–
–
0
Sat 17 Oct, 20:01 UTC11d ago
–
–
–
0
Fri 16 Oct, 20:01 UTC12d ago
–
–
–
0
Thu 15 Oct, 20:01 UTC13d ago
–
–
–
0
Wed 14 Oct, 20:01 UTC14d ago
–
–
–
0
Tue 13 Oct, 20:01 UTC15d ago
–
–
–
2
Tue 13 Oct, 12:37 UTC15d ago
–
–
–
0
Tue 13 Oct, 10:37 UTC15d ago
–
–
–
1
Mon 12 Oct, 20:01 UTC16d ago
–
–
–
0
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [AU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 sit?
With region code au1, [AU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 has no region tag but a name that points to Oceania. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 139.99.161.27:28010 is the address to use.
How dependable is [AU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1, and is it online at the moment?
You can join now: [AU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 is online. According to its reported uptime, the last restart was about 10 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
How well does [AU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 run?
It never fell below 15 server fps in the last 48 hours, averaging 30. Up to 7,876 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 2,021 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does [AU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 sit?
Rust network protocol 2634 and build 167781 on Windows is what [AU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
When does [AU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 wipe, and how often?
None of the resets on [AU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 is a wipe: the world is remade every few hours and no schedule is kept.
Player numbers
What position does [AU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 hold in the rankings?
Over the last seven days, [AU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 has #7,391 for player hours, in the top 33% of all ranked servers.
Is [AU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 a busy server?
With 200 slots available, [AU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 currently has 0 players. It peaked at 3 and averaged 0 players over the last seven days. The busiest time in the last 48 hours was 19:00 UTC, with an average of 0 players.
Tags
What is meant by the tags on [AU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1?
official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): Its slot count is 200; ts90 (Group limit): A team can hold 90 players at most; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): This runs on build 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $rau1 (Region code): au1 is the region code this server uses; ^e (Minigames): Expect minigames: arenas, Bedwars, parkour and more; ^d (Combat training): You are given the loot; the point is aim and PvP practice; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags [AU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
The same operator most likely runs [AU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 and the 4 other servers we track that also publish a rustoria.asia hostname.
Which Rust Server Score filters and lists feature [AU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1?
Rust Server Score lists that include [AU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1: Oceania Rust servers, graded, Modded Rust servers, graded, Official Rust servers, graded and Rust combat training servers, graded. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Boxes: Official only.
Server rules
How is [AU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 set up, and what rules does it keep?
The name of [AU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 gives no gather rate. You can play in groups of up to 90 players. minigames & battle royale is the mode here, battle royale, arenas, parkour and Bedwars. Rust lists it in the Official tab in game. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in play on [AU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1?
The game generates the procedural map on [AU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 at size 5,500 with seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: MiniBattleArenas-UKNTrainingMod.
Getting in
How should you connect to [AU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1?
To connect, start Rust, press F1, and type client.connect 139.99.161.27:28010. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp200,ptrak,$rau1,v2634,^e,^d,gmrust,cs167781,ts90,^o^z
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.
Game
gmrust
Game modeSurvival in the standard Rust style.
mp200
Max playersIts slot count is 200.
ts90
Group limitA team can hold 90 players at most.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167781
BuildThis runs on build 167781.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$rau1
Region codeau1 is the region code this server uses.
Gameplay
^e
MinigamesExpect minigames: arenas, Bedwars, parkour and more.
^d
Combat trainingYou are given the loot; the point is aim and PvP practice.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).