On the class lists: C− (59), with population over 48 hours and no performance mark.
Players now0/ ?
7-day average0peak –
Rank#15,426top 69%
Last wipe25d agoweekly schedule
Next wipe2d 16hSat 31 Oct, 10:35 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
unmarked
–
No weekly average to mark yet.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,426 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 253 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in uptime (A+); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Saturday 31 October, 10:35 UTC, in 2d 16h.
Its weekly schedule tag · low confidence
wipe-day peak1players, last three wipes
Coming wipes
2d 16hSat 31 Oct, 10:35 UTC
8d 0hThu 5 Nov, 19:00 UTCFW
9d 16hSat 7 Nov, 10:35 UTC
16d 16hSat 14 Nov, 10:35 UTC
23d 16hSat 21 Nov, 10:35 UTC
30d 16hSat 28 Nov, 10:35 UTC
36d 0hThu 3 Dec, 19:00 UTCFW
37d 16hSat 5 Dec, 10:35 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 3 Oct, 10:35 UTC25d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for DEV. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 141.98.157.79:28888.
How reliable is DEV, and is it up?
Right now, DEV is online. About 12 hours ago, it restarted, based on the uptime it reports. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. The first sighting by Rust Server Score was on 15 September 2026.
Does DEV perform well?
The average over the last 48 hours was 30 server fps, and it never went below 30. Up to 63,180 entities were in the world, covering buildings, deployables and the rest. Up to 3,086 MB of memory was used. When fps is low and entities climb, that is lag to players.
Which Rust version is DEV running?
Rust network protocol 2635 and build 168909 on Linux is what DEV runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does DEV wipe its map?
The prediction follows its tag, because too few of DEV's wipes are on record to confirm the schedule. Saturday 31 October at 10:35 UTC is the date set for its next wipe. It has been running its current world for 25 days 7 hours. Its tags state that it wipes weekly.
What happens on DEV when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. 13 hours after the latest wipe began, the crowd hit its peak.
Player count
What position does DEV hold in the rankings?
Over the last seven days, DEV has #15,426 for player hours, in the top 69% of all ranked servers.
What does the population on DEV look like?
Right now, 0 players are on DEV. Over the past seven days, the average player count was 0.
Tags
What is meant by the tags on DEV?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp0 (Max players): The server holds 0 slots; ts5 (Group limit): No team may go above 5; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^w (Weekly): Wipes come once a week; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^d (Combat training): You are given the loot; the point is aim and PvP practice; ^i (Battlefield): PvP runs fast here, with kits and boosted rates; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; modded (Modded): Plugins or settings alter the game, so it sits under Modded are the tags DEV publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Who operates DEV?
Among all the servers we track, only DEV publishes this rust.red hostname.
Which Rust Server Score filters and lists feature DEV?
These Rust Server Score lists count DEV among them: Modded Rust servers, graded, Rust combat training servers, graded and Rust battlefield servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Weekly ^w, Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Rules and settings
Which rules does DEV enforce, and what are its settings?
Nothing in the name of DEV states a gather rate. A group here can reach 5 players. You get minigames & battle royale here, parkour, arenas, battle royale and Bedwars. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
DEV runs which map?
A procedural map of size 4,500 and seed 1400132468, generated by the game, is what DEV runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How do you get onto DEV?
To connect, start Rust, press F1, and type client.connect 141.98.157.79:28888. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/KQ45eJABwx.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2635,^w,^e,^d,^i,gmrust,cs168909,ts5,^o^z,modded
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp0
Max playersThe server holds 0 slots.
ts5
Group limitNo team may go above 5.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^w
WeeklyWipes come once a week.
Gameplay
^e
MinigamesMinigames here include arenas, Bedwars and parkour.
^d
Combat trainingYou are given the loot; the point is aim and PvP practice.
^i
BattlefieldPvP runs fast here, with kits and boosted rates.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
modded
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); standing is the one to work on (F).