On the class lists: D (46), with population over 48 hours and no performance mark.
Players now0/ 440% full
7-day average0peak 1
Rank#11,257top 51% · #1330 in NA
Last wipe27d agomonthly schedule
Next wipe7d 5hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 44 on average. Plenty of space to grow.
Standingrank on player hours
49/ 100
D
Working its way up from the back of the class: #11,257 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 229 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
38/ 100
F
Slipped a little: down 2,665 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 51% of all ranked servers, top 72% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h.
The force wipe · high confidence
wipe-day peak31players, last three wipes
Coming wipes
7d 5hThu 5 Nov, 19:00 UTCFW
35d 5hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 31, 11 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 20:51 UTCFW27d ago
31
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Rusted Wilds US || PVE/PVP|XP|Skills|Kits|Events|Zombies?
The NA tag on Rusted Wilds US || PVE/PVP|XP|Skills|Kits|Events|Zombies puts it in North America. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 143.110.228.88:28015.
How dependable is Rusted Wilds US || PVE/PVP|XP|Skills|Kits|Events|Zombies, and is it online at the moment?
Right now, Rusted Wilds US || PVE/PVP|XP|Skills|Kits|Events|Zombies is online. According to its reported uptime, the last restart was about 20 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
How well does Rusted Wilds US || PVE/PVP|XP|Skills|Kits|Events|Zombies run?
It never fell below 198 server fps in the last 48 hours, averaging 230. At its peak, it held 91,455 entities, including buildings, deployables and all else in the world. Up to 3,704 MB of memory was used. When fps is low and entities climb, that is lag to players.
On what Rust version does Rusted Wilds US || PVE/PVP|XP|Skills|Kits|Events|Zombies sit?
Rust network protocol 2635 and build 168909 on Windows is what Rusted Wilds US || PVE/PVP|XP|Skills|Kits|Events|Zombies runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does Rusted Wilds US || PVE/PVP|XP|Skills|Kits|Events|Zombies wipe, and how often?
The force wipe each month is the only wipe Rusted Wilds US || PVE/PVP|XP|Skills|Kits|Events|Zombies takes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 27 days 16 hours. The tags show a monthly wipe schedule.
What should you expect from wipe day on Rusted Wilds US || PVE/PVP|XP|Skills|Kits|Events|Zombies?
Recent wipes have peaked at 31 players on average. Peak numbers came 11 hours into the latest wipe.
Player numbers
What position does Rusted Wilds US || PVE/PVP|XP|Skills|Kits|Events|Zombies hold in the rankings?
Over the last seven days, Rusted Wilds US || PVE/PVP|XP|Skills|Kits|Events|Zombies has #11,257 for player hours, in the top 51% of all ranked servers and #1,330 in North America.
Is Rusted Wilds US || PVE/PVP|XP|Skills|Kits|Events|Zombies a busy server?
With 44 slots available, Rusted Wilds US || PVE/PVP|XP|Skills|Kits|Events|Zombies currently has 0 players. It peaked at 1 and averaged 0 players over the last seven days.
Tags and filters
How should you read the tags on Rusted Wilds US || PVE/PVP|XP|Skills|Kits|Events|Zombies?
The game's browser takes its cue from the tags Rusted Wilds US || PVE/PVP|XP|Skills|Kits|Events|Zombies has set: gmrust (Game mode): Survival in the standard Rust style; mp44 (Max players): Its slot count is 44; ts12 (Group limit): No team may go above 12; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): This is player against world: players do not fight each other; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): The plugin framework in use is Carbon; NA (North America): You will find it under North America in the browser. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show Rusted Wilds US || PVE/PVP|XP|Skills|Kits|Events|Zombies?
These Rust Server Score lists count Rusted Wilds US || PVE/PVP|XP|Skills|Kits|Events|Zombies among them: Modded Rust servers, graded, Rust PvE servers, graded, Rust zombie servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
How is Rusted Wilds US || PVE/PVP|XP|Skills|Kits|Events|Zombies set up, and what rules does it keep?
The name of Rusted Wilds US || PVE/PVP|XP|Skills|Kits|Events|Zombies gives no gather rate. The limit for a group is 12 players. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. The server runs Valve's anti-cheat, VAC.
Which map is in play on Rusted Wilds US || PVE/PVP|XP|Skills|Kits|Events|Zombies?
A procedural map of size 4,096 and seed 6738, generated by the game, is what Rusted Wilds US || PVE/PVP|XP|Skills|Kits|Events|Zombies runs. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Custom Map.
Connecting
What is the way to join Rusted Wilds US || PVE/PVP|XP|Skills|Kits|Events|Zombies?
Enter client.connect 143.110.228.88:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/8KX6WW5bGJ.
Server tags
what each one means
Published asmp44,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmrust,cs168909,ts12
Game
gmrust
Game modeSurvival in the standard Rust style.
mp44
Max playersIts slot count is 44.
ts12
Group limitNo team may go above 12.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).