On the class lists: F (16), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak –
Rank#15,339top 69%
Last wipe19d agomonthly schedule
Next wipe7d 11hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,339 on player hours.
Uptimehours on the list, last 48
2/ 100
F
Attendance needs work: on the list only 1 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 94 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
47/ 100
D
Slipped a little: down 880 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h.
The force wipe · high confidence
usual gap23.8 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1
Coming wipes
7d 11hThu 5 Nov, 19:00 UTCFW
35d 11hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Sat 10 OctWed 16 Sep
Players each hour, from the hour of the wipe. The latest peaked at 2, 7 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 10 Oct, 04:19 UTC19d ago
2
–
running
0
Wed 16 Sep, 10:10 UTC42d ago
2
halved by day 1
23.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is PotatoServer.Live | PvE RPG Zombies & Bosses?
PotatoServer.Live | PvE RPG Zombies & Bosses leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. 144.202.49.95:28015 is the address to use.
How reliable is PotatoServer.Live | PvE RPG Zombies & Bosses, and is it up?
At this moment, PotatoServer.Live | PvE RPG Zombies & Bosses is offline; the last time it was seen was 47 hours ago. According to its reported uptime, the last restart was about 46 hours ago. It was up 77% of the time over the last 7 full days, 129 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
Is PotatoServer.Live | PvE RPG Zombies & Bosses smooth to play on?
It never fell below 94 server fps in the last 48 hours, averaging 94. At its peak, it held 113,117 entities, including buildings, deployables and all else in the world. Memory use reached up to 3,613 MB. When fps is low and entities climb, that is lag to players.
Which Rust version is PotatoServer.Live | PvE RPG Zombies & Bosses running?
You will find PotatoServer.Live | PvE RPG Zombies & Bosses on Rust network protocol 2634 and build 167398, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does PotatoServer.Live | PvE RPG Zombies & Bosses wipe, and how often?
The force wipe each month is the only wipe PotatoServer.Live | PvE RPG Zombies & Bosses takes. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 19 days 3 hours have passed since this world was made. The tags show a monthly wipe schedule.
What happens on PotatoServer.Live | PvE RPG Zombies & Bosses when wipe day arrives?
Across its recent wipes, the busiest moments averaged 2 players. The crowd on the latest wipe was largest 7 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. In the other wipes it slipped under half by day 1.
Population
Where does PotatoServer.Live | PvE RPG Zombies & Bosses place in the wider field of Rust servers?
In the top 69% of all ranked servers, PotatoServer.Live | PvE RPG Zombies & Bosses sits at #15,339 for player hours over the last seven days.
How many players does PotatoServer.Live | PvE RPG Zombies & Bosses usually have?
The last sighting of PotatoServer.Live | PvE RPG Zombies & Bosses was 47 hours ago, and it is offline right now. For the last seven days, the average number of players was 0.
Tags and filters
How should you read the tags on PotatoServer.Live | PvE RPG Zombies & Bosses?
gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): 100 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): Join only if your game runs protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^r (Roleplay): This server is for roleplay; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags PotatoServer.Live | PvE RPG Zombies & Bosses publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature PotatoServer.Live | PvE RPG Zombies & Bosses?
These Rust Server Score lists count PotatoServer.Live | PvE RPG Zombies & Bosses among them: Modded Rust servers, graded, Rust PvE servers, graded, Roleplay servers, graded and Rust zombie servers, graded. It shows under the following filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
What settings and rules apply on PotatoServer.Live | PvE RPG Zombies & Bosses?
Nothing in the name of PotatoServer.Live | PvE RPG Zombies & Bosses states a gather rate. The default of 8 players applies as the group cap. roleplay is the mode here, jobs, towns and rules for roleplay. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Can you tell me which map PotatoServer.Live | PvE RPG Zombies & Bosses uses?
The game generates the procedural map on PotatoServer.Live | PvE RPG Zombies & Bosses at size 4,500 with seed 6738. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
What is the way to join PotatoServer.Live | PvE RPG Zombies & Bosses?
Enter client.connect 144.202.49.95:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://PotatoServer.Live.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2634,^m,^r,^p,gmrust,cs167398,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max players100 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167398
BuildThe game build is 167398.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^r
RoleplayThis server is for roleplay.
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).