On the class lists: F (40), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 1
Rank#12,931top 58%
Last wipe18d agomonthly schedule
Next wipe7d 17hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
42/ 100
F
Working its way up from the back of the class: #12,931 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 100 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
24/ 100
F
Lost ground: down 6,726 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h.
The force wipe · high confidence
usual gap8.1 daysbetween real wipes
wipe-day peak2players, last three wipes
Coming wipes
7d 17hThu 5 Nov, 19:00 UTCFW
35d 17hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Sat 10 OctFri 2 Oct
Players each hour, from the hour of the wipe. The latest peaked at 4, 5 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 10 Oct, 12:10 UTC18d ago
4
–
running
0
Fri 2 Oct, 10:46 UTC26d ago
0
–
8.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Holidays - PvE - It's a Holiday all Year based in?
Holidays - PvE - It's a Holiday all Year leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 147.124.192.191:28080.
How reliable is Holidays - PvE - It's a Holiday all Year, and is it up?
Right now, Holidays - PvE - It's a Holiday all Year is online. About 36 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 7 full days, 166 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Is Holidays - PvE - It's a Holiday all Year smooth to play on?
It never fell below 70 server fps in the last 48 hours, averaging 100. Buildings, deployables and everything else in the world added up to as many as 70,160 entities. At its highest, it used 3,015 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does Holidays - PvE - It's a Holiday all Year sit?
Rust network protocol 2635 and build 168909 on Windows is what Holidays - PvE - It's a Holiday all Year runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
On what schedule does Holidays - PvE - It's a Holiday all Year reset?
Holidays - PvE - It's a Holiday all Year wipes with the force wipe and at no other time. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 18 days 8 hours have passed since this world was made. The tags show a monthly wipe schedule.
What should you expect from wipe day on Holidays - PvE - It's a Holiday all Year?
The average peak on its recent wipes was 2 players. 5 hours after the latest wipe began, the crowd hit its peak.
Population
Where does Holidays - PvE - It's a Holiday all Year place in the wider field of Rust servers?
In the top 58% of all ranked servers, Holidays - PvE - It's a Holiday all Year sits at #12,931 for player hours over the last seven days.
How many players does Holidays - PvE - It's a Holiday all Year usually have?
With 50 slots available, Holidays - PvE - It's a Holiday all Year currently has 0 players. The seven-day average is 0 players, with a peak of 1.
Tags
What is meant by the tags on Holidays - PvE - It's a Holiday all Year?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags Holidays - PvE - It's a Holiday all Year publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Holidays - PvE - It's a Holiday all Year appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Holidays - PvE - It's a Holiday all Year: Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
What settings and rules apply on Holidays - PvE - It's a Holiday all Year?
The name of Holidays - PvE - It's a Holiday all Year gives no gather rate. The group limit stays at the game's default of 8 players. You get pve here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Holidays - PvE - It's a Holiday all Year uses?
The game generates the procedural map on Holidays - PvE - It's a Holiday all Year at size 3,500 with seed 481981. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
What is the way to join Holidays - PvE - It's a Holiday all Year?
To connect, start Rust, press F1, and type client.connect 147.124.192.191:28080. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://discord.com/invite/f8msecxhjE.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).