On the class lists: C (62), with population over 48 hours and no performance mark.
Players now11/ 3004% full
7-day average9peak 20
Rank#998top 5%
Last wipe26d agomonthly schedule
Next wipe9d 1hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
3/ 100
F
A quiet classroom so far: 9 of 300 on average. Plenty of space to grow.
Standingrank on player hours
95/ 100
A+
Well up the rankings: #998 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 204 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: up 9 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 5% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
···F···
·······
·······
·······
··
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 9d 1h.
The force wipe · high confidence
wipe-day peak26players, last three wipes
Coming wipes
9d 1hThu 5 Nov, 19:00 UTCFW
37d 1hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 26, 9 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:41 UTCFW26d ago
26
–
running
3
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [US West] Facepunch Premium 4?
You won't find a region tag on [US West] Facepunch Premium 4, but its name indicates North America. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 148.113.198.87:28020.
How dependable is [US West] Facepunch Premium 4, and is it online at the moment?
The server is up: [US West] Facepunch Premium 4 is online now. The uptime it reports puts the last restart at about 4 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
Does [US West] Facepunch Premium 4 perform well?
The average over the last 48 hours was 204 server fps, and it never went below 166. At its peak, it held 148,222 entities, including buildings, deployables and all else in the world. At its highest, it used 5,915 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does [US West] Facepunch Premium 4 sit?
Rust network protocol 2635 and build 168909 on Windows is what [US West] Facepunch Premium 4 runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does [US West] Facepunch Premium 4 wipe its map?
The force wipe each month is the only wipe [US West] Facepunch Premium 4 takes. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 26 days. Its tags record that it wipes monthly.
What should you expect from wipe day on [US West] Facepunch Premium 4?
Across its recent wipes, the busiest moments averaged 26 players. Peak numbers came 9 hours into the latest wipe.
Population
What position does [US West] Facepunch Premium 4 hold in the rankings?
In the top 5% of all ranked servers, [US West] Facepunch Premium 4 sits at #998 for player hours over the last seven days.
How many players does [US West] Facepunch Premium 4 usually have?
Right now, 11 players are on [US West] Facepunch Premium 4, which has 300 slots. Averaging 9 players over seven days, it peaked at 20. Over the last 48 hours, the peak hour was 22:00 UTC, averaging 17 players.
Lists and filters
What do [US West] Facepunch Premium 4's tags stand for?
official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp300 (Max players): 300 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^t (Tutorial on): Facepunch's tutorial gives new players a starting point here; ^q (Premium): Rust's premium status is required to join; sc2 (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one are the tags [US West] Facepunch Premium 4 publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which person or group runs [US West] Facepunch Premium 4?
A playrust.com hostname is published by [US West] Facepunch Premium 4 and by 124 other tracked servers, which suggests one operator.
Where does [US West] Facepunch Premium 4 appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [US West] Facepunch Premium 4: Rust tutorial servers, graded, Official Rust servers, graded, North America Rust servers, graded and Vanilla Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Vanilla and No plugins at all; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Tutorial on ^t and Premium ^q; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Boxes: Official only.
Map and rules
What settings and rules apply on [US West] Facepunch Premium 4?
Nothing in the name of [US West] Facepunch Premium 4 states a gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Rust's in-game Official tab carries it. The vanilla label is its own: nothing is altered here: rates, kits and rules are as Facepunch ships them. Rust's premium status is required to join. You are covered by VAC, Valve's anti-cheat.
[US West] Facepunch Premium 4 runs which map?
[US West] Facepunch Premium 4 runs a game-generated procedural map at size 4,500, seed 531619313. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
What is the way to join [US West] Facepunch Premium 4?
Enter client.connect 148.113.198.87:28020 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. Rust's premium status is required to join.
Server tags
what each one means
Published asmp300,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,^q,sc2,ts8
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.
Game
gmrust
Game modeSurvival in the standard Rust style.
mp300
Max players300 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Gameplay
^t
Tutorial onFacepunch's tutorial gives new players a starting point here.
Mods and access
^q
PremiumRust's premium status is required to join.
Other
sc2
Custom tagA plugin or the owner set this tag; it is not a standard Rust one.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).