A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
77/ 100
B
Holds a respectable place: #5,127 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
58/ 100
C−
Slows down under load at times: 35 server fps on average.
Wipeskeeping the crowd after a wipe
60/ 100
C
Keeps a fair share of its players through a wipe: 60% of wipes kept half their crowd.
Momentumrank now against a week ago
64/ 100
C
Moving up: up 1,399 places this week.
A fair term, with more to come.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 23% of all ranked servers, top 47% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 29 October, 18:29 UTC, in 4h.
Every Thursday at 18:29 UTC · high confidence
usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
crowd held60%else halves by day 5.5
Coming wipes
4hThu 29 Oct, 18:29 UTC
7d 4hThu 5 Nov, 19:00 UTCFW
14d 4hThu 12 Nov, 18:29 UTC
21d 4hThu 19 Nov, 18:29 UTC
28d 4hThu 26 Nov, 18:29 UTC
35d 4hThu 3 Dec, 19:00 UTCFW
42d 4hThu 10 Dec, 18:29 UTC
The first 48 hours of its last wipes
Thu 22 OctThu 15 OctThu 8 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 8 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 18:29 UTC6d ago
2
–
running
0
Thu 15 Oct, 18:27 UTC13d ago
2
✓ held half
7 days
0
Thu 8 Oct, 18:27 UTC20d ago
2
halved by day 5
7 days
0
Thu 1 Oct, 18:30 UTCFW27d ago
2
✓ held half
7 days
0
Thu 24 Sep, 18:32 UTC34d ago
2
✓ held half
7 days
0
Thu 17 Sep, 18:30 UTC41d ago
1
halved by day 6
7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
NA · no group limit · 1x · monthly · 35 on average
60 / 100
Quick answers
from the figures on this page
Server details
Which region is Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins based in?
The NA tag on Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins puts it in North America. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 15.204.10.92:28015.
Is Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins up, and how steady is its uptime?
Right now, Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins is online. About 6 days 17 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Is Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins smooth to play on?
The average over the last 48 hours was 35 server fps, and it never went below 22. Up to 121,702 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 5,320 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins sit?
The server Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
On what schedule does Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins reset?
The wipe rhythm on Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins is every Thursday at 18:29 UTC. Thursday 29 October at 18:29 UTC is the date set for its next wipe. The world it runs now was created 6 days 19 hours. The tags carry a weekly wipe schedule.
What should you expect from wipe day on Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins?
The average peak on its recent wipes was 2 players. Peak numbers came 8 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 60% of its recent wipes. Day 5.5 is when it sank below half in the wipes that did not hold.
Player count
Where does Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins sit among Rust servers?
In North America, Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins is #878, and overall it is #5,127 on player hours over the last seven days, in the top 23% of all ranked servers.
How many players does Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins usually have?
With 100 slots available, Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins currently has 0 players. Averaging 0 players over seven days, it peaked at 2. Over the last 48 hours, the peak hour was 01:00 UTC, averaging 1 players.
Tags
What is meant by the tags on Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins?
gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^w (Weekly): A wipe happens every week; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): You will find it under North America in the browser are the tags Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins?
Rust Server Score lists that include Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Map and rules
What settings and rules apply on Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins?
Nothing in the name of Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins states a gather rate. With no change from the game default, groups take up to 8 players. pve is the mode here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins runs a game-generated procedural map at size 4,500, seed 2021802775. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How do you get onto Rust 61 Weekly - PVE/PVP, Kits, Custom Plugins?
Enter client.connect 15.204.10.92:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^w,NA,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max players100 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^w
WeeklyA wipe happens every week.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A); population is the one to work on (F).