On the class lists: C− (56), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average1peak 10
Rank#2,723top 12% · #442 in NA
Last wipe26d agomonthly schedule
Next wipe8d 7hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
3/ 100
F
A quiet classroom so far: 1 of 50 on average. Plenty of space to grow.
Standingrank on player hours
88/ 100
A−
Holds a respectable place: #2,723 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
78/ 100
B
Mostly smooth: 47 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
37/ 100
F
Slipped a little: down 685 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 12% of all ranked servers, top 24% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 7h.
The force wipe · high confidence
wipe-day peak13players, last three wipes
Coming wipes
8d 7hThu 5 Nov, 19:00 UTCFW
36d 7hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 13, 3 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:46 UTCFW26d ago
13
–
running
3
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Jack&Swan PVE|No Decay|No Raid|No Kill based in?
The NA tag on Jack&Swan PVE|No Decay|No Raid|No Kill puts it in North America. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 15.204.232.45:28015 is the address to use.
How reliable is Jack&Swan PVE|No Decay|No Raid|No Kill, and is it up?
Right now, Jack&Swan PVE|No Decay|No Raid|No Kill is online. According to its reported uptime, the last restart was about 2 days 3 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Is Jack&Swan PVE|No Decay|No Raid|No Kill smooth to play on?
The average over the last 48 hours was 47 server fps, and it never went below 18. At its peak, it held 195,336 entities, including buildings, deployables and all else in the world. Memory use reached up to 6,987 MB. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does Jack&Swan PVE|No Decay|No Raid|No Kill sit?
You will find Jack&Swan PVE|No Decay|No Raid|No Kill on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does Jack&Swan PVE|No Decay|No Raid|No Kill wipe, and how often?
The force wipe each month is the only wipe Jack&Swan PVE|No Decay|No Raid|No Kill takes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 26 days 16 hours. Its tags record that it wipes monthly.
What happens on Jack&Swan PVE|No Decay|No Raid|No Kill when wipe day arrives?
Across its recent wipes, the busiest moments averaged 13 players. Peak numbers came 3 hours into the latest wipe.
Population
What position does Jack&Swan PVE|No Decay|No Raid|No Kill hold in the rankings?
Over the last seven days, Jack&Swan PVE|No Decay|No Raid|No Kill has #2,723 for player hours, in the top 12% of all ranked servers and #442 in North America.
Is Jack&Swan PVE|No Decay|No Raid|No Kill a busy server?
Jack&Swan PVE|No Decay|No Raid|No Kill is showing 0 players right now, with 50 slots in total. It peaked at 10 and averaged 1 players over the last seven days. The busiest time in the last 48 hours was 23:00 UTC, with an average of 8 players.
Lists and filters
What do Jack&Swan PVE|No Decay|No Raid|No Kill's tags stand for?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): Its slot count is 50; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): This is player against world: players do not fight each other; ^y (Carbon): Plugin framework: Carbon; NA (North America): The server browser lists it under North America are the tags Jack&Swan PVE|No Decay|No Raid|No Kill publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does Jack&Swan PVE|No Decay|No Raid|No Kill appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Jack&Swan PVE|No Decay|No Raid|No Kill: Best community servers, graded, Rust PvE servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
How is Jack&Swan PVE|No Decay|No Raid|No Kill set up, and what rules does it keep?
You will find no gather rate in the name of Jack&Swan PVE|No Decay|No Raid|No Kill. With no change from the game default, groups take up to 8 players. It runs pve, no PvP between players. The server browser lists it under Community, as a community server. Carbon plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Jack&Swan PVE|No Decay|No Raid|No Kill uses?
Jack&Swan PVE|No Decay|No Raid|No Kill runs a game-generated procedural map at size 5,000, seed 171130. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How do you get onto Jack&Swan PVE|No Decay|No Raid|No Kill?
To connect, start Rust, press F1, and type client.connect 15.204.232.45:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://discord.com/invite/4A4DyP2w.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^y,^m,NA,^p,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max playersIts slot count is 50.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^y
CarbonPlugin framework: Carbon.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).