Working its way up from the back of the class: #15,352 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
21/ 100
F
Lost ground: down 9,002 places this week. A strong wipe could turn it round.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers, top 93% in EA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Saturday 31 October, 11:32 UTC, in 1d 23h.
Its weekly schedule tag · low confidence
wipe-day peak1players, last three wipes
Coming wipes
1d 23hSat 31 Oct, 11:32 UTC
7d 6hThu 5 Nov, 19:00 UTCFW
8d 23hSat 7 Nov, 11:32 UTC
15d 23hSat 14 Nov, 11:32 UTC
22d 23hSat 21 Nov, 11:32 UTC
29d 23hSat 28 Nov, 11:32 UTC
35d 6hThu 3 Dec, 19:00 UTCFW
36d 23hSat 5 Dec, 11:32 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 3 Oct, 11:32 UTC26d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The EA tag on ASIA 2X wipe-10/1 puts it in Asia. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 15.235.132.65:23829.
Is ASIA 2X wipe-10/1 up, and how steady is its uptime?
You cannot join now: ASIA 2X wipe-10/1 is offline, last seen 15 days 21 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
What Rust version is ASIA 2X wipe-10/1 on?
You will find ASIA 2X wipe-10/1 on Rust network protocol 2634 and build 166652, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does ASIA 2X wipe-10/1 wipe, and how often?
Too few wipes on ASIA 2X wipe-10/1 are recorded to confirm the schedule, so its tag guides the prediction. Expect the next wipe on Saturday 31 October at 11:32 UTC. The world it runs now was created 26 days. Its tags state that it wipes weekly.
What should you expect from wipe day on ASIA 2X wipe-10/1?
Recent wipes have peaked at 1 players on average. Peak numbers came 0 hours into the latest wipe.
Player numbers
What position does ASIA 2X wipe-10/1 hold in the rankings?
In Asia, ASIA 2X wipe-10/1 is #495, and overall it is #15,352 on player hours over the last seven days, in the top 71% of all ranked servers.
What does the population on ASIA 2X wipe-10/1 look like?
The last sighting of ASIA 2X wipe-10/1 was 15 days 21 hours ago, and it is offline right now.
Tags and filters
What is meant by the tags on ASIA 2X wipe-10/1?
The game's browser takes its cue from the tags ASIA 2X wipe-10/1 has set: gmrust (Game mode): Rust survival, played by the standard rules; mp40 (Max players): 40 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^w (Weekly): It wipes weekly; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EA (East Asia): The server browser lists it under East Asia. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show ASIA 2X wipe-10/1?
These Rust Server Score lists count ASIA 2X wipe-10/1 among them: 2x Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Asia; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.
Rules and settings
What settings and rules apply on ASIA 2X wipe-10/1?
The name of ASIA 2X wipe-10/1 points to a 2x gather rate. The default of 8 players applies as the group cap. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
ASIA 2X wipe-10/1 runs which map?
The game generates the procedural map on ASIA 2X wipe-10/1 at size 3,000 with seed 790773571. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How do you get onto ASIA 2X wipe-10/1?
Enter client.connect 15.235.132.65:23829 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/rnUFgzPvt.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2634,^w,EA,gmrust,cs166652,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp40
Max players40 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs166652
BuildThe game build is 166652.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyIt wipes weekly.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
EA
East AsiaThe server browser lists it under East Asia.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.