On the class lists: F (33), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak 1
Rank#15,155top 68% · #1493 in NA
Last wipe26d agomonthly schedule
Next wipe7d 12hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
32/ 100
F
Working its way up from the back of the class: #15,155 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 70 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
41/ 100
F
Slipped a little: down 2,663 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h.
The force wipe · high confidence
usual gap3.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 1
Coming wipes
7d 12hThu 5 Nov, 19:00 UTCFW
35d 12hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Fri 2 OctSat 26 SepFri 25 Sep
Players each hour, from the hour of the wipe. The latest peaked at 3, 30 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 17:33 UTC26d ago
3
–
running
0
Sat 26 Sep, 13:01 UTC32d ago
3
halved by day 1
6.2 days
0
Fri 25 Sep, 20:50 UTC33d ago
3
–
0.7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The NA tag on PRG Rust Test puts it in North America. Rust Server Score takes the server's word for its location and does not trace the hardware. 150.195.174.199:28015 is the address to use.
Is PRG Rust Test up, and how steady is its uptime?
You can join now: PRG Rust Test is online. About 10 hours ago, it restarted, based on the uptime it reports. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does PRG Rust Test run?
It never fell below 28 server fps in the last 48 hours, averaging 70. Buildings, deployables and everything else in the world added up to as many as 152,374 entities. Up to 4,067 MB of memory was used. Players feel lag when fps drops and entities pile up.
On what Rust version does PRG Rust Test sit?
Rust network protocol 2635 and build 168909 on Windows is what PRG Rust Test runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does PRG Rust Test wipe its map?
Once a month, PRG Rust Test wipes with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 26 days 12 hours. The tags show a monthly wipe schedule.
What should you expect from wipe day on PRG Rust Test?
Across its recent wipes, the busiest moments averaged 3 players. 30 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. Day 1 is when it sank below half in the wipes that did not hold.
Player numbers
Where does PRG Rust Test sit among Rust servers?
Over the last seven days, PRG Rust Test has #15,155 for player hours, in the top 68% of all ranked servers and #1,493 in North America.
What does the population on PRG Rust Test look like?
With 10 slots available, PRG Rust Test currently has 0 players. The seven-day average is 0 players, with a peak of 1.
Lists and filters
What do PRG Rust Test's tags stand for?
gmvanilla (Game mode): You play vanilla survival here; mp10 (Max players): Its slot count is 10; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; NA (North America): You will find it under North America in the browser; rustmaps (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner are the tags PRG Rust Test publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature PRG Rust Test?
These Rust Server Score lists count PRG Rust Test among them: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
Which rules does PRG Rust Test enforce, and what are its settings?
Nothing in the name of PRG Rust Test states a gather rate. With no change from the game default, groups take up to 8 players. pve is the mode here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map PRG Rust Test uses?
A custom map of size 5,000 is in use on PRG Rust Test, and its published file can be downloaded from this page.
How to join
What is the way to join PRG Rust Test?
Enter client.connect 150.195.174.199:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://www.primalragegaming.net/.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,^m,NA,^p,gmvanilla,cs168909,ts8,rustmaps,^o^z,rustmaps
Game
gmvanilla
Game modeYou play vanilla survival here.
mp10
Max playersIts slot count is 10.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
NA
North AmericaYou will find it under North America in the browser.
Other
rustmaps
Custom tagNot one of Rust's standard tags, it comes from a plugin or the owner.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).