Working its way up from the back of the class: #15,400 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 170 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find Combat Arena - Staging in North America, tagged NA, with region code us. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 153.66.173.97:28115.
Is Combat Arena - Staging up, and how steady is its uptime?
The server is down: Combat Arena - Staging is offline now, with the last sighting 8 days 1 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 20 October 2026, Rust Server Score saw it for the first time.
On what Rust version does Combat Arena - Staging sit?
Rust network protocol 2635 and build 168651 on Linux is what Combat Arena - Staging runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does Combat Arena - Staging wipe its map?
There are too few wipes on record for Combat Arena - Staging to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 8 days 2 hours.
Population
Where does Combat Arena - Staging sit among Rust servers?
Over the last seven days, Combat Arena - Staging has #15,400 for player hours, in the top 69% of all ranked servers and #1,550 in North America.
How many players does Combat Arena - Staging usually have?
It has been 8 days 1 hours since Combat Arena - Staging was last seen, and it is offline right now.
Tags
What do Combat Arena - Staging's tags stand for?
gmrust (Game mode): Rust survival, played by the standard rules; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168651 (Build): This runs on build 168651; ptrak (Networking): The network layer is RakNet, standard for the game; $rus (Region code): It is filed under the region code us; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^d (Combat training): You are given the loot; the point is aim and PvP practice; ^i (Battlefield): Kits and high rates drive the fast PvP here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): The server browser lists it under North America are the tags Combat Arena - Staging publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Combat Arena - Staging appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Combat Arena - Staging: Modded Rust servers, graded, Rust combat training servers, graded, Rust battlefield servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server rules
Which rules does Combat Arena - Staging enforce, and what are its settings?
The name of Combat Arena - Staging gives no gather rate. The group limit stays at the game's default of 8 players. minigames & battle royale is the mode here, battle royale, arenas, parkour and Bedwars. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. The server runs Valve's anti-cheat, VAC.
Getting in
How should you connect to Combat Arena - Staging?
To connect, start Rust, press F1, and type client.connect 153.66.173.97:28115. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp20,ptrak,$rus,v2635,^z,^y,^e,^d,^i,NA,gmrust,cs168651,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp20
Max playersThe server holds 20 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168651
BuildThis runs on build 168651.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$rus
Region codeIt is filed under the region code us.
Gameplay
^e
MinigamesMinigames here include arenas, Bedwars and parkour.
^d
Combat trainingYou are given the loot; the point is aim and PvP practice.
^i
BattlefieldKits and high rates drive the fast PvP here.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonCarbon provides the plugin framework here.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).