Working its way up from the back of the class: #15,338 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
11/ 100
F
Lost ground: down 12,096 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (F); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 13h.
The force wipe · high confidence
wipe-day peak4players, last three wipes
Coming wipes
6d 13hThu 5 Nov, 19:00 UTCFW
34d 13hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 25 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 14 Oct, 22:20 UTC15d ago
4
–
running
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [US] Immortal Trial's | PVE | Perm Deep Sea | & more!?
The NA tag on [US] Immortal Trial's | PVE | Perm Deep Sea | & more! puts it in North America. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 157.250.203.118:25612.
How reliable is [US] Immortal Trial's | PVE | Perm Deep Sea | & more!, and is it up?
The server is down: [US] Immortal Trial's | PVE | Perm Deep Sea | & more! is offline now, with the last sighting 10 days 1 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 14 October 2026, Rust Server Score saw it for the first time.
What Rust version is [US] Immortal Trial's | PVE | Perm Deep Sea | & more! on?
Rust network protocol 2634 and build 167781 on Linux is what [US] Immortal Trial's | PVE | Perm Deep Sea | & more! runs. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does [US] Immortal Trial's | PVE | Perm Deep Sea | & more! reset?
Once a month, [US] Immortal Trial's | PVE | Perm Deep Sea | & more! wipes with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 28 days 11 hours have passed since this world was made. The tags show a monthly wipe schedule.
What happens on [US] Immortal Trial's | PVE | Perm Deep Sea | & more! when wipe day arrives?
Across its recent wipes, the busiest moments averaged 4 players. 25 hours after the latest wipe began, the crowd hit its peak.
Population
Where does [US] Immortal Trial's | PVE | Perm Deep Sea | & more! place in the wider field of Rust servers?
Over the last seven days, [US] Immortal Trial's | PVE | Perm Deep Sea | & more! has #15,338 for player hours, in the top 70% of all ranked servers and #1,553 in North America.
Is [US] Immortal Trial's | PVE | Perm Deep Sea | & more! a busy server?
[US] Immortal Trial's | PVE | Perm Deep Sea | & more! is offline at the moment; the last time it was seen was 10 days 1 hours ago.
Tags
What do [US] Immortal Trial's | PVE | Perm Deep Sea | & more!'s tags stand for?
You'll see [US] Immortal Trial's | PVE | Perm Deep Sea | & more! tagged with gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): This runs on build 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; NA (North America): The server browser lists it under North America in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show [US] Immortal Trial's | PVE | Perm Deep Sea | & more!?
These Rust Server Score lists count [US] Immortal Trial's | PVE | Perm Deep Sea | & more! among them: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
How is [US] Immortal Trial's | PVE | Perm Deep Sea | & more! set up, and what rules does it keep?
Nothing in the name of [US] Immortal Trial's | PVE | Perm Deep Sea | & more! states a gather rate. With no change from the game default, groups take up to 8 players. It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Which map is in play on [US] Immortal Trial's | PVE | Perm Deep Sea | & more!?
[US] Immortal Trial's | PVE | Perm Deep Sea | & more! runs a game-generated procedural map at size 4,250, seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Custom Map.
Getting in
How should you connect to [US] Immortal Trial's | PVE | Perm Deep Sea | & more!?
Enter client.connect 157.250.203.118:25612 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2634,^m,NA,^p,gmrust,cs167781,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167781
BuildThis runs on build 167781.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); momentum is the one to work on (F).