Not ranked yet, so there is no place in the school to report.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
48/ 100
D
Slipped a little: down 553 places this week. Nothing a good wipe can't fix.
A term to build on.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 20 Sep, 15:56 UTC37d ago
1
–
running
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You won't find a region tag on 我的本地 Rust|单人 PvE, but its name indicates Asia. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 16.106.4.40:28015 is the address to use.
How dependable is 我的本地 Rust|单人 PvE, and is it online at the moment?
You cannot join now: 我的本地 Rust|单人 PvE is offline, last seen 37 days 9 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 20 September 2026, Rust Server Score saw it for the first time.
Which Rust version is 我的本地 Rust|单人 PvE running?
Rust network protocol 2633 and build 164530 on Windows is what 我的本地 Rust|单人 PvE runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does 我的本地 Rust|单人 PvE wipe its map?
There are too few wipes on record for 我的本地 Rust|单人 PvE to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 37 days 9 hours.
What happens on 我的本地 Rust|单人 PvE when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. 0 hours after the latest wipe began, the crowd hit its peak.
Population
What position does 我的本地 Rust|单人 PvE hold in the rankings?
Over the last seven days, 我的本地 Rust|单人 PvE has #14,460 for player hours, in the top – of all ranked servers.
How many players does 我的本地 Rust|单人 PvE usually have?
我的本地 Rust|单人 PvE is offline at the moment; the last time it was seen was 37 days 9 hours ago.
Tags
How should you read the tags on 我的本地 Rust|单人 PvE?
gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): 1 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs164530 (Build): This runs on build 164530; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^p (PvE): This is player against world: players do not fight each other; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Carbon provides the plugin framework here are the tags 我的本地 Rust|单人 PvE publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature 我的本地 Rust|单人 PvE?
Rust Server Score lists that include 我的本地 Rust|单人 PvE: Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Map and rules
What settings and rules apply on 我的本地 Rust|单人 PvE?
The name of 我的本地 Rust|单人 PvE gives no gather rate. The group limit stays at the game's default of 8 players. It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Which map is in play on 我的本地 Rust|单人 PvE?
The game generates a procedural map for 我的本地 Rust|单人 PvE.
Connecting
How should you connect to 我的本地 Rust|单人 PvE?
Enter client.connect 16.106.4.40:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp1,ptrak,$r?,v2633,^z,^y,^p,gmrust,cs164530,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp1
Max players1 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2633
ProtocolThe game protocol is 2633, so your game must match that version to join.
cs164530
BuildThis runs on build 164530.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on.