On the class lists: C (60), with population over 48 hours and no performance mark.
Players now0/ 600% full
7-day average1peak 5
Rank#3,759top 17% · #625 in NA
Last wipe27d agomonthly schedule
Next wipe7d 7hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 60 on average. Plenty of space to grow.
Standingrank on player hours
83/ 100
B+
Holds a respectable place: #3,759 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 208 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
60/ 100
C
Moving up: up 726 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 17% of all ranked servers, top 34% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h.
The force wipe · high confidence
usual gap0.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak5players, last three wipes
Coming wipes
7d 7hThu 5 Nov, 19:00 UTCFW
35d 7hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Thu 1 OctWed 30 SepWed 30 Sep
Players each hour, from the hour of the wipe. The latest peaked at 4, 4 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:48 UTCFW27d ago
4
–
running
1
Wed 30 Sep, 23:13 UTC28d ago
6
–
0.8 days
1
Wed 30 Sep, 16:35 UTC28d ago
6
–
0.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Project Nova PVE - Raidable Npc Bases - Skilltree - Skip Nights sit?
You'll see Project Nova PVE - Raidable Npc Bases - Skilltree - Skip Nights listed in North America, tagged NA. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 162.120.4.46:10000 is the address to use.
How reliable is Project Nova PVE - Raidable Npc Bases - Skilltree - Skip Nights, and is it up?
The server is up: Project Nova PVE - Raidable Npc Bases - Skilltree - Skip Nights is online now. According to its reported uptime, the last restart was about 10 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Does Project Nova PVE - Raidable Npc Bases - Skilltree - Skip Nights perform well?
The average over the last 48 hours was 208 server fps, and it never went below 118. At its peak, it held 121,803 entities, including buildings, deployables and all else in the world. Up to 5,144 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is Project Nova PVE - Raidable Npc Bases - Skilltree - Skip Nights on?
The server Project Nova PVE - Raidable Npc Bases - Skilltree - Skip Nights is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
When does Project Nova PVE - Raidable Npc Bases - Skilltree - Skip Nights wipe, and how often?
Once a month, Project Nova PVE - Raidable Npc Bases - Skilltree - Skip Nights wipes with the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 27 days 14 hours. Its tags list a monthly wipe schedule.
What should you expect from wipe day on Project Nova PVE - Raidable Npc Bases - Skilltree - Skip Nights?
Recent wipes have peaked at 5 players on average. 4 hours after the latest wipe began, the crowd hit its peak.
Population
Where does Project Nova PVE - Raidable Npc Bases - Skilltree - Skip Nights sit among Rust servers?
In North America, Project Nova PVE - Raidable Npc Bases - Skilltree - Skip Nights is #625, and overall it is #3,759 on player hours over the last seven days, in the top 17% of all ranked servers.
How many players does Project Nova PVE - Raidable Npc Bases - Skilltree - Skip Nights usually have?
With 60 slots available, Project Nova PVE - Raidable Npc Bases - Skilltree - Skip Nights currently has 0 players. It peaked at 5 and averaged 1 players over the last seven days. The highest average in the last 48 hours came at 18:00 UTC, with 1 players.
Tags and filters
How should you read the tags on Project Nova PVE - Raidable Npc Bases - Skilltree - Skip Nights?
You'll see Project Nova PVE - Raidable Npc Bases - Skilltree - Skip Nights tagged with gmrust (Game mode): Survival in the standard Rust style; mp60 (Max players): Its slot count is 60; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; NA (North America): The server browser lists it under North America in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Project Nova PVE - Raidable Npc Bases - Skilltree - Skip Nights?
Rust Server Score lists that include Project Nova PVE - Raidable Npc Bases - Skilltree - Skip Nights: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
How is Project Nova PVE - Raidable Npc Bases - Skilltree - Skip Nights set up, and what rules does it keep?
The name of Project Nova PVE - Raidable Npc Bases - Skilltree - Skip Nights gives no gather rate. The default of 8 players applies as the group cap. It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Project Nova PVE - Raidable Npc Bases - Skilltree - Skip Nights runs which map?
The game generates the procedural map on Project Nova PVE - Raidable Npc Bases - Skilltree - Skip Nights at size 4,250 with seed 533764160. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How should you connect to Project Nova PVE - Raidable Npc Bases - Skilltree - Skip Nights?
Enter client.connect 162.120.4.46:10000 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp60,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp60
Max playersIts slot count is 60.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).