On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak –
Rank#15,353top 69% · #2568 in EU
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,353 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 228 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·W·W···
·······
···F···
·······
·······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1.7 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak3players, last three wipes
The first 48 hours of its last wipes
Thu 1 OctThu 17 SepThu 17 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:02 UTCFW27d ago
0
–
running
0
Thu 17 Sep, 21:44 UTC41d ago
0
–
13.8 days
1
Thu 17 Sep, 01:41 UTC42d ago
8
–
0.8 days
2
Tue 15 Sep, 09:44 UTC43d ago
5
–
1.7 days
3
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg sit?
You'll find ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg in Europe, tagged EU, with region code fra. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 162.19.94.5:28115.
How reliable is ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg, and is it up?
The server is up: ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg is online now. According to its reported uptime, the last restart was about 6 days 2 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Does ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg perform well?
It never fell below 30 server fps in the last 48 hours, averaging 30. At its peak, it held 2,979 entities, including buildings, deployables and all else in the world. Up to 1,303 MB of memory was used. When fps is low and entities climb, that is lag to players.
What Rust version is ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg on?
You will find ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg reset?
There is no next wipe to predict on ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg, as it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 27 days 8 hours have passed since this world was made.
What should you expect from wipe day on ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg?
The average peak on its recent wipes was 3 players. 0 hours after the latest wipe began, the crowd hit its peak.
Player count
What position does ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg hold in the rankings?
Over the last seven days, ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg has #15,353 for player hours, in the top 69% of all ranked servers and #2,568 in Europe.
Is ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg a busy server?
♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg is showing 0 players right now, with 100 slots in total. A seven-day average of 0 players applies here.
Tags
What is meant by the tags on ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg?
You'll see ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg tagged with gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $rfra (Region code): fra is the region code this server uses; ^c (Creative): A sandbox with no gathering: build whatever takes your fancy; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon; EU (Europe): The server browser lists it under Europe in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Who operates ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg?
A teatime.gg hostname is published by ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg and by 6 other tracked servers, which suggests one operator.
Which lists and filters on Rust Server Score show ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg?
These Rust Server Score lists count ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg among them: European Rust servers, graded, Modded Rust servers, graded, Rust build and creative servers and Rust creative servers, scored and graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Server tag: Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more.
Server rules
How is ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg set up, and what rules does it keep?
You will find no gather rate in the name of ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg. With no change from the game default, groups take up to 8 players. It runs build & creative, no gathering, just sandbox building. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg uses?
The game generates the procedural map on ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg at size 1,000 with seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
What is the way to join ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg?
Enter client.connect 162.19.94.5:28115 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://teatime.gg.
Server tags
what each one means
Published asmp100,ptrak,$rfra,v2635,^z,^y,^c,EU,gmrust,cs168909,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max players100 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$rfra
Region codefra is the region code this server uses.
Gameplay
^c
CreativeA sandbox with no gathering: build whatever takes your fancy.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).