On the class lists: C+ (65), with population over 48 hours and no performance mark.
Players now0/ 150% full
7-day average0peak 3
Rank#4,754top 21%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 0 of 15 on average. Plenty of space to grow.
Standingrank on player hours
79/ 100
B
Holds a respectable place: #4,754 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 110 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 80 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 21% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·····WW
···F···
·······
·······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap2.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Thu 1 OctSun 27 SepSat 26 Sep
Players each hour, from the hour of the wipe. The latest peaked at 2, 21 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:58 UTCFW27d ago
2
–
running
0
Sun 27 Sep, 16:13 UTC32d ago
1
✓ held half
4.1 days
1
Sat 26 Sep, 13:54 UTC33d ago
1
–
1.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You won't find a region tag on [JP] PVE テスト用サーバー 入場自由, but its name indicates Asia. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 162.43.38.195:28015.
How reliable is [JP] PVE テスト用サーバー 入場自由, and is it up?
Right now, [JP] PVE テスト用サーバー 入場自由 is online. About 6 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
How well does [JP] PVE テスト用サーバー 入場自由 run?
It averaged 110 server fps over the last 48 hours, with a low of 67. Up to 85,429 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 2,924 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does [JP] PVE テスト用サーバー 入場自由 sit?
Rust network protocol 2635 and build 168909 on Linux is what [JP] PVE テスト用サーバー 入場自由 runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does [JP] PVE テスト用サーバー 入場自由 wipe its map?
There is no next wipe to predict on [JP] PVE テスト用サーバー 入場自由, as it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 27 days 19 hours.
What should you expect from wipe day on [JP] PVE テスト用サーバー 入場自由?
Recent wipes have peaked at 1 players on average. 21 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 100% of its recent wipes.
Player numbers
Where does [JP] PVE テスト用サーバー 入場自由 place in the wider field of Rust servers?
Over the last seven days, [JP] PVE テスト用サーバー 入場自由 has #4,754 for player hours, in the top 21% of all ranked servers.
Is [JP] PVE テスト用サーバー 入場自由 a busy server?
[JP] PVE テスト用サーバー 入場自由 is showing 0 players right now, with 15 slots in total. Averaging 0 players over seven days, it peaked at 3. The busiest time in the last 48 hours was 08:00 UTC, with an average of 1 players.
Lists and filters
What is meant by the tags on [JP] PVE テスト用サーバー 入場自由?
gmrust (Game mode): Survival in the standard Rust style; mp15 (Max players): 15 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; modded (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags [JP] PVE テスト用サーバー 入場自由 publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show [JP] PVE テスト用サーバー 入場自由?
Rust Server Score lists that include [JP] PVE テスト用サーバー 入場自由: Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
How is [JP] PVE テスト用サーバー 入場自由 set up, and what rules does it keep?
You will find no gather rate in the name of [JP] PVE テスト用サーバー 入場自由. The default of 8 players applies as the group cap. It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in play on [JP] PVE テスト用サーバー 入場自由?
[JP] PVE テスト用サーバー 入場自由 runs a game-generated procedural map at size 3,500, seed 1573025114. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Custom Map.
Getting in
How do you get onto [JP] PVE テスト用サーバー 入場自由?
Enter client.connect 162.43.38.195:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://note.com/7010_rust.
Server tags
what each one means
Published asmp15,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z,modded
Game
gmrust
Game modeSurvival in the standard Rust style.
mp15
Max players15 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
modded
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).