On the class lists: D (53), with population over 48 hours and no performance mark.
Players now0/ 2000% full
7-day average1peak 5
Rank#3,809top 17% · #1405 in EU
Last wipe13d agobiweekly schedule
Next wipe7d 9hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 1 of 200 on average. Plenty of space to grow.
Standingrank on player hours
83/ 100
B+
Holds a respectable place: #3,809 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
67/ 100
C+
Slows down under load at times: 40 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
39/ 100
F
Slipped a little: down 830 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 17% of all ranked servers, top 48% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h.
The force wipe · high confidence
usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak4players, last three wipes
crowd held50%else halves by day 13
Coming wipes
7d 9hThu 5 Nov, 19:00 UTCFW
14d 5hThu 12 Nov, 14:10 UTC
35d 9hThu 3 Dec, 19:00 UTCFW
42d 5hThu 10 Dec, 14:10 UTC
The first 48 hours of its last wipes
Thu 15 OctThu 1 OctThu 17 Sep
Players each hour, from the hour of the wipe. The latest peaked at 4, 42 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 14:10 UTC13d ago
4
–
running
0
Thu 1 Oct, 18:37 UTCFW27d ago
4
✓ held half
13.8 days
0
Thu 17 Sep, 14:10 UTC41d ago
3
halved by day 13
14.2 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [EU] FireRust Vanilla|Wiped 15/10 based in?
You'll see [EU] FireRust Vanilla|Wiped 15/10 listed in Europe, tagged EU. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 162.55.236.48:28015.
Is [EU] FireRust Vanilla|Wiped 15/10 up, and how steady is its uptime?
The server is up: [EU] FireRust Vanilla|Wiped 15/10 is online now. The uptime it reports puts the last restart at about 2 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is [EU] FireRust Vanilla|Wiped 15/10 smooth to play on?
The average over the last 48 hours was 40 server fps, and it never went below 40. At its peak, it held 105,577 entities, including buildings, deployables and all else in the world. Memory use reached up to 4,365 MB. Players feel lag when fps drops and entities pile up.
Which Rust version is [EU] FireRust Vanilla|Wiped 15/10 running?
The server [EU] FireRust Vanilla|Wiped 15/10 is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
On what schedule does [EU] FireRust Vanilla|Wiped 15/10 reset?
The wipe rhythm on [EU] FireRust Vanilla|Wiped 15/10 is every 4 weeks on Thursday at 14:10 UTC. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 13 days 18 hours. A fortnightly wipe schedule appears in its tags.
What happens on [EU] FireRust Vanilla|Wiped 15/10 when wipe day arrives?
Across its recent wipes, the busiest moments averaged 4 players. Peak numbers came 42 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 50% of its recent wipes. In the other wipes it slipped under half by day 13.
Player count
What position does [EU] FireRust Vanilla|Wiped 15/10 hold in the rankings?
Over the last seven days, [EU] FireRust Vanilla|Wiped 15/10 has #3,809 for player hours, in the top 17% of all ranked servers and #1,405 in Europe.
How many players does [EU] FireRust Vanilla|Wiped 15/10 usually have?
[EU] FireRust Vanilla|Wiped 15/10 is showing 0 players right now, with 200 slots in total. The seven-day average is 1 players, with a peak of 5. The busiest time in the last 48 hours was 15:00 UTC, with an average of 0 players.
Lists and filters
What is meant by the tags on [EU] FireRust Vanilla|Wiped 15/10?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp200 (Max players): Its slot count is 200; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^b (Biweekly): The server wipes on a two-week cycle; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^o (Oxide): Plugin framework: Oxide (uMod); EU (Europe): In the server browser it appears under Europe are the tags [EU] FireRust Vanilla|Wiped 15/10 publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which person or group runs [EU] FireRust Vanilla|Wiped 15/10?
4 other servers we track also use a firerust.com hostname, so they and [EU] FireRust Vanilla|Wiped 15/10 most likely share an operator.
Which Rust Server Score filters and lists feature [EU] FireRust Vanilla|Wiped 15/10?
Rust Server Score lists that include [EU] FireRust Vanilla|Wiped 15/10: European Rust servers, graded, Best community servers, graded and Vanilla Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Server rules
Which rules does [EU] FireRust Vanilla|Wiped 15/10 enforce, and what are its settings?
The name of [EU] FireRust Vanilla|Wiped 15/10 gives no gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. Oxide plugins are running on it. Vanilla is what it calls itself: facepunch's own version, with no changed rates, kits or rules. You are covered by VAC, Valve's anti-cheat.
[EU] FireRust Vanilla|Wiped 15/10 runs which map?
[EU] FireRust Vanilla|Wiped 15/10 runs a game-generated procedural map at size 4,250, seed 1292059504. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How do you get onto [EU] FireRust Vanilla|Wiped 15/10?
Enter client.connect 162.55.236.48:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://www.firerust.com.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,^b,^v,EU,gmrust,cs168909,ts8,^o
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp200
Max playersIts slot count is 200.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A); population is the one to work on (F).