On the class lists: F (37), with population over 48 hours and no performance mark.
Players now0/ 600% full
7-day average0peak –
Rank#15,264top 69%
Last wipe13d agomonthly schedule
Next wipe6d 15hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 60 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,264 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 113 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
23/ 100
F
Lost ground: down 8,340 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 15h.
The force wipe · high confidence
usual gap15 daysbetween real wipes
wipe-day peak1players, last three wipes
Coming wipes
6d 15hThu 5 Nov, 19:00 UTCFW
34d 15hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Fri 16 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 16 Oct, 18:13 UTC13d ago
2
–
running
0
Thu 1 Oct, 18:23 UTCFW28d ago
0
–
15 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Project Halani PvE US | PVE | Plugin Heavy?
The name of Project Halani PvE US | PVE | Plugin Heavy points to North America, though no region tag is set. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 163.123.238.235:28015.
How dependable is Project Halani PvE US | PVE | Plugin Heavy, and is it online at the moment?
Right now, Project Halani PvE US | PVE | Plugin Heavy is online. According to its reported uptime, the last restart was about 2 days 19 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Is Project Halani PvE US | PVE | Plugin Heavy smooth to play on?
The average over the last 48 hours was 113 server fps, and it never went below 59. Up to 52,539 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 3,507 MB. When fps is low and entities climb, that is lag to players.
On what Rust version does Project Halani PvE US | PVE | Plugin Heavy sit?
Rust network protocol 2634 and build 167781 on Linux is what Project Halani PvE US | PVE | Plugin Heavy runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does Project Halani PvE US | PVE | Plugin Heavy wipe, and how often?
Once a month, Project Halani PvE US | PVE | Plugin Heavy wipes with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 13 days 9 hours. The tags show a monthly wipe schedule.
What should you expect from wipe day on Project Halani PvE US | PVE | Plugin Heavy?
Across its recent wipes, the busiest moments averaged 1 players. 5 hours after the latest wipe began, the crowd hit its peak.
Population
What position does Project Halani PvE US | PVE | Plugin Heavy hold in the rankings?
In the top 69% of all ranked servers, Project Halani PvE US | PVE | Plugin Heavy sits at #15,264 for player hours over the last seven days.
What does the population on Project Halani PvE US | PVE | Plugin Heavy look like?
With 60 slots available, Project Halani PvE US | PVE | Plugin Heavy currently has 0 players. A seven-day average of 0 players applies here.
Tags and filters
How should you read the tags on Project Halani PvE US | PVE | Plugin Heavy?
gmrust (Game mode): Rust survival, played by the standard rules; mp60 (Max players): 60 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): This runs on build 167781; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^r (Roleplay): This server is for roleplay; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags Project Halani PvE US | PVE | Plugin Heavy publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Project Halani PvE US | PVE | Plugin Heavy?
Rust Server Score lists that include Project Halani PvE US | PVE | Plugin Heavy: Modded Rust servers, graded, Rust PvE servers, graded, Roleplay servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Map and rules
How is Project Halani PvE US | PVE | Plugin Heavy set up, and what rules does it keep?
Nothing in the name of Project Halani PvE US | PVE | Plugin Heavy states a gather rate. With no change from the game default, groups take up to 8 players. You get roleplay here, roleplay rules, towns and jobs. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. You are not covered by VAC, Valve's anti-cheat.
Project Halani PvE US | PVE | Plugin Heavy runs which map?
The game generates the procedural map on Project Halani PvE US | PVE | Plugin Heavy at size 3,500 with seed 1534180400. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How do you get onto Project Halani PvE US | PVE | Plugin Heavy?
To connect, start Rust, press F1, and type client.connect 163.123.238.235:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://halani.net.
Server tags
what each one means
Published asmp60,ptrak,$r?,v2634,^m,^r,^p,gmrust,cs167781,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp60
Max players60 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167781
BuildThis runs on build 167781.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^r
RoleplayThis server is for roleplay.
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).