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Every Rust server graded on real, live numbers. 104,128 players on the roll · 11,899 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 164.152.122.143:28015
Name of server

PvE Vanilla

RegisterPresentOnline
Region–
Address164.152.122.143:28015
Last checked11m ago
monthly wipes vanillamoddedoxidepve
Launch Rust and join
Overall grade

Steady

65 out of 100, the average of 5 subjects

On the class lists: C− (56), with population over 48 hours and no performance mark.

Players now 1/ 50 2% full
7-day average1peak 6
Rank#3,013top 13%
Last wipe27d agomonthly schedule
Next wipe7d 0hThu 5 Nov, 19:00 UTC FW

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 2/ 100 A quiet classroom so far: 1 of 50 on average. Plenty of space to grow.
Standingrank on player hours 87/ 100 Holds a respectable place: #3,013 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 74 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 39/ 100 Slipped a little: down 665 places this week. Nothing a good wipe can't fix.

A steady term. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

025507510019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 13% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

1 wipe day in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence

wipe-day peak10players, last three wipes

Coming wipes

  • 7d 0hThu 5 Nov, 19:00 UTCFW
  • 35d 0hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 42 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:49 UTC FW27d ago 10 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl
groups of 30+ · monthly · 55 on average
46 / 300
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing
NA · groups of 8+ · monthly · 49 on average
32 / 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing
NA · groups of 8+ · monthly · 37 on average
34 / 200
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet
NA · no group limit · 1x · monthly · 36 on average
78 / 100
[坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱
EA · groups of 8+ · monthly · 35 on average
24 / 100
Zombie Land PVE Monthly | Raids | Skills | Custom Maps
NA · groups of 14+ · monthly · 34 on average
21 / 100

Quick answers

from the figures on this page

Server facts

Which region is PvE Vanilla based in?

No region is published for PvE Vanilla. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 164.152.122.143:28015 is the address to use.

Is PvE Vanilla up, and how steady is its uptime?

The server is up: PvE Vanilla is online now. About 6 hours ago, it restarted, based on the uptime it reports. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.

Does PvE Vanilla perform well?

The average over the last 48 hours was 74 server fps, and it never went below 42. At its peak, it held 109,036 entities, including buildings, deployables and all else in the world. At its highest, it used 3,472 MB of memory. When fps is low and entities climb, that is lag to players.

Which Rust version is PvE Vanilla running?

You will find PvE Vanilla on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.

Wipe schedule

On what schedule does PvE Vanilla reset?

PvE Vanilla wipes with the force wipe and at no other time. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 27 days 22 hours. Its tags list a monthly wipe schedule.

What should you expect from wipe day on PvE Vanilla?

The average peak on its recent wipes was 10 players. Peak numbers came 42 hours into the latest wipe.

Population

Where does PvE Vanilla place in the wider field of Rust servers?

Over the last seven days, PvE Vanilla has #3,013 for player hours, in the top 13% of all ranked servers.

Is PvE Vanilla a busy server?

Right now, 1 players are on PvE Vanilla, which has 50 slots. It peaked at 6 and averaged 1 players over the last seven days. The busiest time in the last 48 hours was 00:00 UTC, with an average of 3 players.

Lists and filters

How should you read the tags on PvE Vanilla?

The game's browser takes its cue from the tags PvE Vanilla has set: gmvanilla (Game mode): You play vanilla survival here; mp50 (Max players): Its slot count is 50; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Where does PvE Vanilla appear in the Rust Server Score lists and filters?

Rust Server Score lists that include PvE Vanilla: Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Rules and settings

How is PvE Vanilla set up, and what rules does it keep?

The name of PvE Vanilla gives no gather rate. The default of 8 players applies as the group cap. It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The vanilla label is its own: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server runs Valve's anti-cheat, VAC.

PvE Vanilla runs which map?

The game generates the procedural map on PvE Vanilla at size 4,250 with seed 598141. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.

Connecting

How should you connect to PvE Vanilla?

To connect, start Rust, press F1, and type client.connect 164.152.122.143:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^v,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode You play vanilla survival here.
mp50
Max players Its slot count is 50.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build This runs on build 168909.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code There is no region code on this server.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the rhythm: one wipe a month.

Difficulty

^v
Vanilla Nothing is altered here: rates, kits and rules are as Facepunch ships them.

Gameplay

^p
PvE Players do not fight one another here; the world is the danger.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Because settings or plugins change how it plays, it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.