On the class lists: C− (58), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average1peak 4
Rank#3,317top 15%
Last wipe26d agomonthly schedule
Next wipe8d 12hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 1 of 50 on average. Plenty of space to grow.
Standingrank on player hours
85/ 100
A−
Holds a respectable place: #3,317 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
75/ 100
B
Mostly smooth: 45 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
48/ 100
D
Slipped a little: down 140 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 15% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 12h.
The force wipe · high confidence
wipe-day peak10players, last three wipes
Coming wipes
8d 12hThu 5 Nov, 19:00 UTCFW
36d 12hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 25 hours in, with 2 in the queue.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:52 UTCFW26d ago
10+2 queue
–
running
3
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is !RUSTY&CHILL! PVE|2X+|Friendly|KaruzaVehicles|Farm|Build|Skill| based in?
You'll find no region listed by !RUSTY&CHILL! PVE|2X+|Friendly|KaruzaVehicles|Farm|Build|Skill|. Rust Server Score takes the server's word for its location and does not trace the hardware. 167.235.169.114:28080 is the address to use.
Is !RUSTY&CHILL! PVE|2X+|Friendly|KaruzaVehicles|Farm|Build|Skill| up, and how steady is its uptime?
The server is up: !RUSTY&CHILL! PVE|2X+|Friendly|KaruzaVehicles|Farm|Build|Skill| is online now. According to its reported uptime, the last restart was about 23 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does !RUSTY&CHILL! PVE|2X+|Friendly|KaruzaVehicles|Farm|Build|Skill| run?
It never fell below 43 server fps in the last 48 hours, averaging 45. At its peak, it held 123,262 entities, including buildings, deployables and all else in the world. Up to 5,281 MB of memory was used. Players feel lag when fps drops and entities pile up.
What Rust version is !RUSTY&CHILL! PVE|2X+|Friendly|KaruzaVehicles|Farm|Build|Skill| on?
The server !RUSTY&CHILL! PVE|2X+|Friendly|KaruzaVehicles|Farm|Build|Skill| is on Rust network protocol 2635 and build 168909 under Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does !RUSTY&CHILL! PVE|2X+|Friendly|KaruzaVehicles|Farm|Build|Skill| reset?
Once a month, !RUSTY&CHILL! PVE|2X+|Friendly|KaruzaVehicles|Farm|Build|Skill| wipes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 26 days 12 hours. Its tags list a monthly wipe schedule.
What should you expect from wipe day on !RUSTY&CHILL! PVE|2X+|Friendly|KaruzaVehicles|Farm|Build|Skill|?
Across its recent wipes, the busiest moments averaged 10 players. The latest wipe peaked 25 hours in, with 2 more players queued at that point.
Player count
Where does !RUSTY&CHILL! PVE|2X+|Friendly|KaruzaVehicles|Farm|Build|Skill| sit among Rust servers?
In the top 15% of all ranked servers, !RUSTY&CHILL! PVE|2X+|Friendly|KaruzaVehicles|Farm|Build|Skill| sits at #3,317 for player hours over the last seven days.
How many players does !RUSTY&CHILL! PVE|2X+|Friendly|KaruzaVehicles|Farm|Build|Skill| usually have?
Right now, 0 players are on !RUSTY&CHILL! PVE|2X+|Friendly|KaruzaVehicles|Farm|Build|Skill|, which has 50 slots. The seven-day average is 1 players, with a peak of 4. Over the last 48 hours, the peak hour was 10:00 UTC, averaging 3 players.
Tags and filters
What is meant by the tags on !RUSTY&CHILL! PVE|2X+|Friendly|KaruzaVehicles|Farm|Build|Skill|?
The game's browser takes its cue from the tags !RUSTY&CHILL! PVE|2X+|Friendly|KaruzaVehicles|Farm|Build|Skill| has set: gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): 50 slots are available; ts12 (Group limit): Teams cap out at 12; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^r (Roleplay): Roleplay is the focus here; ^k (Build server): Design and practise your bases here; ^p (PvE): Players do not fight one another here; the world is the danger; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Who operates !RUSTY&CHILL! PVE|2X+|Friendly|KaruzaVehicles|Farm|Build|Skill|?
The serena.gg hostname from !RUSTY&CHILL! PVE|2X+|Friendly|KaruzaVehicles|Farm|Build|Skill| is not used by any other tracked server.
Which Rust Server Score filters and lists feature !RUSTY&CHILL! PVE|2X+|Friendly|KaruzaVehicles|Farm|Build|Skill|?
These Rust Server Score lists count !RUSTY&CHILL! PVE|2X+|Friendly|KaruzaVehicles|Farm|Build|Skill| among them: 2x Rust servers, graded, Modded Rust servers, graded, Rust build and creative servers, Rust PvE servers, graded and Roleplay servers, graded. It shows under the following filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.
Map and rules
How is !RUSTY&CHILL! PVE|2X+|Friendly|KaruzaVehicles|Farm|Build|Skill| set up, and what rules does it keep?
The name of !RUSTY&CHILL! PVE|2X+|Friendly|KaruzaVehicles|Farm|Build|Skill| points to a 2x gather rate. You can play in groups of up to 12 players. build & creative is the mode here, no gathering: sandbox building instead. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. You are covered by VAC, Valve's anti-cheat.
!RUSTY&CHILL! PVE|2X+|Friendly|KaruzaVehicles|Farm|Build|Skill| runs which map?
The game generates the procedural map on !RUSTY&CHILL! PVE|2X+|Friendly|KaruzaVehicles|Farm|Build|Skill| at size 4,250 with seed 1174720718. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: PVE ADVENTURE.
Connecting
How do you get onto !RUSTY&CHILL! PVE|2X+|Friendly|KaruzaVehicles|Farm|Build|Skill|?
Enter client.connect 167.235.169.114:28080 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/sPppnWCQ2y.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^z,^y,^m,^r,^k,^p,gmrust,cs168909,ts12
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max players50 slots are available.
ts12
Group limitTeams cap out at 12.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^r
RoleplayRoleplay is the focus here.
^k
Build serverDesign and practise your bases here.
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).