On the class lists: F (42), with population over 48 hours and no performance mark.
Players now0/ 200% full
7-day average0peak –
Rank#15,420top 69%
No wipesresets40 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 20 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,420 on player hours.
Uptimehours on the list, last 48
88/ 100
A−
Good attendance: on the list 42 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
47/ 100
D
Slipped a little: down 927 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A−); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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·····WW
WWW
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 00:08 UTC3h ago
–
–
–
0
Tue 27 Oct, 20:07 UTC7h ago
–
–
–
0
Tue 27 Oct, 12:07 UTC15h ago
–
–
–
0
Tue 27 Oct, 08:07 UTC19h ago
–
–
–
0
Tue 27 Oct, 04:07 UTC23h ago
–
–
–
0
Tue 27 Oct, 00:07 UTC1d ago
–
–
–
0
Mon 26 Oct, 20:07 UTC1d ago
–
–
–
0
Mon 26 Oct, 16:07 UTC1d ago
–
–
–
0
Mon 26 Oct, 12:11 UTC1d ago
–
–
–
0
Mon 26 Oct, 08:07 UTC1d ago
–
–
–
0
Mon 26 Oct, 04:07 UTC1d ago
–
–
–
0
Mon 26 Oct, 00:07 UTC2d ago
–
–
–
0
Sun 25 Oct, 20:07 UTC2d ago
–
–
–
0
Sun 25 Oct, 16:08 UTC2d ago
–
–
–
0
Sun 25 Oct, 12:07 UTC2d ago
–
–
–
0
Sun 25 Oct, 08:07 UTC2d ago
–
–
–
0
Sun 25 Oct, 04:07 UTC2d ago
–
–
–
0
Sun 25 Oct, 00:07 UTC3d ago
–
–
–
0
Sat 24 Oct, 20:07 UTC3d ago
–
–
–
0
Sat 24 Oct, 16:07 UTC3d ago
–
–
–
0
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The region code for Combat Arena - Staging is us, but no region is published. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 167.94.99.250:28115.
Is Combat Arena - Staging up, and how steady is its uptime?
You can join now: Combat Arena - Staging is online. According to its reported uptime, the last restart was about 1 hours ago. It was up 164 of 168 hours over the last 7 full days, which is 98% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is Combat Arena - Staging smooth to play on?
The average over the last 48 hours was 30 server fps, and it never went below 30. Up to 4,000 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 1,777 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is Combat Arena - Staging running?
You will find Combat Arena - Staging on Rust network protocol 2635 and build 169438, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does Combat Arena - Staging reset?
A fresh world arrives every few hours on Combat Arena - Staging, so there is no wipe schedule to keep and no reset counts as a wipe.
Player count
Where does Combat Arena - Staging sit among Rust servers?
In the top 69% of all ranked servers, Combat Arena - Staging sits at #15,420 for player hours over the last seven days.
How many players does Combat Arena - Staging usually have?
Right now, 0 players are on Combat Arena - Staging, which has 20 slots. For the last seven days, the average number of players was 0.
Tags
What is meant by the tags on Combat Arena - Staging?
You'll see Combat Arena - Staging tagged with gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): Its slot count is 20; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs169438 (Build): The game build is 169438; ptrak (Networking): The network layer is RakNet, standard for the game; $rus (Region code): us is the region code this server uses; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^d (Combat training): The loot comes to you: practise your aim and PvP here; ^i (Battlefield): PvP runs fast here, with kits and boosted rates; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Plugin framework: Carbon in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show Combat Arena - Staging?
Rust Server Score lists that include Combat Arena - Staging: Modded Rust servers, graded, Rust combat training servers, graded and Rust battlefield servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Map and rules
Which rules does Combat Arena - Staging enforce, and what are its settings?
The name of Combat Arena - Staging gives no gather rate. The group limit stays at the game's default of 8 players. minigames & battle royale is the mode here, parkour, arenas, battle royale and Bedwars. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Combat Arena - Staging uses?
Combat Arena - Staging runs a game-generated procedural map at size 5,000, seed 1731636953. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Custom Map.
Connecting
How should you connect to Combat Arena - Staging?
To connect, start Rust, press F1, and type client.connect 167.94.99.250:28115. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://combatarena.gg.
Server tags
what each one means
Published asmp20,ptrak,$rus,v2635,^z,^y,^e,^d,^i,gmrust,cs169438,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp20
Max playersIts slot count is 20.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs169438
BuildThe game build is 169438.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$rus
Region codeus is the region code this server uses.
Gameplay
^e
MinigamesMinigames here include arenas, Bedwars and parkour.
^d
Combat trainingThe loot comes to you: practise your aim and PvP here.
^i
BattlefieldPvP runs fast here, with kits and boosted rates.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A−); population is the one to work on (F).