On the class lists: C− (58), with population over 48 hours and no performance mark.
Players now0/ 400% full
7-day average0peak 2
Rank#5,832top 26% · #957 in NA
Last wipe27d agomonthly schedule
Next wipe7d 10hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours
74/ 100
B−
Holds a respectable place: #5,832 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
99/ 100
A+
Runs smoothly: 59 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
63/ 100
C
Moving up: up 1,574 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 26% of all ranked servers, top 51% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
···F···
·······
·······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h.
The force wipe · high confidence
wipe-day peak5players, last three wipes
Coming wipes
7d 10hThu 5 Nov, 19:00 UTCFW
35d 10hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 3 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:19 UTCFW27d ago
5
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is OMC Sparker's PVE [Monthly] Zombies - Bandits based in?
The NA tag on OMC Sparker's PVE [Monthly] Zombies - Bandits puts it in North America. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 168.100.160.43:30007 is the address to use.
How dependable is OMC Sparker's PVE [Monthly] Zombies - Bandits, and is it online at the moment?
The server is up: OMC Sparker's PVE [Monthly] Zombies - Bandits is online now. According to its reported uptime, the last restart was about 22 hours ago. It was up 97% of the time over the last 7 full days, 163 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Does OMC Sparker's PVE [Monthly] Zombies - Bandits perform well?
It never fell below 39 server fps in the last 48 hours, averaging 59. Up to 104,082 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 4,764 MB of memory. Players feel lag when fps drops and entities pile up.
On what Rust version does OMC Sparker's PVE [Monthly] Zombies - Bandits sit?
The server OMC Sparker's PVE [Monthly] Zombies - Bandits is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does OMC Sparker's PVE [Monthly] Zombies - Bandits wipe its map?
The force wipe each month is the only wipe OMC Sparker's PVE [Monthly] Zombies - Bandits takes. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. It has been running its current world for 27 days 14 hours. Its tags record that it wipes monthly.
What should you expect from wipe day on OMC Sparker's PVE [Monthly] Zombies - Bandits?
Recent wipes have peaked at 5 players on average. Peak numbers came 3 hours into the latest wipe.
Population
Where does OMC Sparker's PVE [Monthly] Zombies - Bandits sit among Rust servers?
In North America, OMC Sparker's PVE [Monthly] Zombies - Bandits is #957, and overall it is #5,832 on player hours over the last seven days, in the top 26% of all ranked servers.
Is OMC Sparker's PVE [Monthly] Zombies - Bandits a busy server?
Right now, 0 players are on OMC Sparker's PVE [Monthly] Zombies - Bandits, which has 40 slots. Averaging 0 players over seven days, it peaked at 2. The highest average in the last 48 hours came at 20:00 UTC, with 2 players.
Tags
How should you read the tags on OMC Sparker's PVE [Monthly] Zombies - Bandits?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp40 (Max players): Its slot count is 40; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; NA (North America): You will find it under North America in the browser are the tags OMC Sparker's PVE [Monthly] Zombies - Bandits publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show OMC Sparker's PVE [Monthly] Zombies - Bandits?
Rust Server Score lists that include OMC Sparker's PVE [Monthly] Zombies - Bandits: Modded Rust servers, graded, Rust PvE servers, graded, Rust zombie servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
Which rules does OMC Sparker's PVE [Monthly] Zombies - Bandits enforce, and what are its settings?
The name of OMC Sparker's PVE [Monthly] Zombies - Bandits gives no gather rate. With no change from the game default, groups take up to 8 players. You get pve here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Can you tell me which map OMC Sparker's PVE [Monthly] Zombies - Bandits uses?
The game generates the procedural map on OMC Sparker's PVE [Monthly] Zombies - Bandits at size 4,250 with seed 1289664808. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How do you get onto OMC Sparker's PVE [Monthly] Zombies - Bandits?
Enter client.connect 168.100.160.43:30007 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/HNfq9d7Uw6.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp40
Max playersIts slot count is 40.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).