On the class lists: C (61), with population over 48 hours and no performance mark.
Players now0/ 3000% full
7-day average4peak 20
Rank#1,536top 7%
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 4 of 300 on average. Plenty of space to grow.
Standingrank on player hours
93/ 100
A
Well up the rankings: #1,536 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 120 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
54/ 100
D
Moving up: up 108 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 7% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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·····WW
WWWWWWW
WWWWWWW
WWWW
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 03:03 UTC1h ago
–
–
–
0
Wed 28 Oct, 03:02 UTC1d ago
–
–
–
0
Tue 27 Oct, 03:01 UTC2d ago
–
–
–
0
Mon 26 Oct, 03:01 UTC3d ago
–
–
–
0
Sun 25 Oct, 03:01 UTC4d ago
–
–
–
0
Sat 24 Oct, 03:01 UTC5d ago
–
–
–
0
Fri 23 Oct, 03:01 UTC6d ago
–
–
–
0
Thu 22 Oct, 03:01 UTC7d ago
–
–
–
0
Wed 21 Oct, 03:02 UTC8d ago
–
–
–
0
Tue 20 Oct, 03:01 UTC9d ago
–
–
–
1
Mon 19 Oct, 03:01 UTC10d ago
–
–
–
1
Sun 18 Oct, 03:01 UTC11d ago
–
–
–
0
Sat 17 Oct, 03:01 UTC12d ago
–
–
–
0
Fri 16 Oct, 03:01 UTC13d ago
–
–
–
1
Thu 15 Oct, 03:01 UTC14d ago
–
–
–
2
Wed 14 Oct, 03:01 UTC15d ago
–
–
–
0
Tue 13 Oct, 03:01 UTC16d ago
–
–
–
0
Mon 12 Oct, 03:01 UTC17d ago
–
–
–
2
Sun 11 Oct, 03:01 UTC18d ago
–
–
–
0
Sat 10 Oct, 03:01 UTC19d ago
–
–
–
0
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C based in?
You won't find a region tag on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C, but its name indicates Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 168.100.161.129:28189 is the address to use.
How reliable is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C, and is it up?
The server is up: [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C is online now. The uptime it reports puts the last restart at about 23 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C run?
It never fell below 120 server fps in the last 48 hours, averaging 120. Up to 2,391 entities were in the world, covering buildings, deployables and the rest. Up to 2,504 MB of memory was used. Players feel lag when fps drops and entities pile up.
On what Rust version does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C sit?
You will find [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
When does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C wipe, and how often?
None of the resets on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C is a wipe: the world is remade every few hours and no schedule is kept.
Player count
Where does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C place in the wider field of Rust servers?
In the top 7% of all ranked servers, [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C sits at #1,536 for player hours over the last seven days.
How many players does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C usually have?
[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C is showing 0 players right now, with 300 slots in total. The seven-day average is 4 players, with a peak of 20. The highest average in the last 48 hours came at 15:00 UTC, with 13 players.
Lists and filters
What do [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C's tags stand for?
You'll see [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp300 (Max players): 300 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^e (Minigames): Expect minigames: arenas, Bedwars, parkour and more; ^d (Combat training): Practise aim and PvP, loot provided; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C: European Rust servers, graded, Modded Rust servers, graded and Rust combat training servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Rules and settings
What settings and rules apply on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?
You will find no gather rate in the name of [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C. The group limit stays at the game's default of 8 players. You get minigames & battle royale here, battle royale, arenas, parkour and Bedwars. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C runs which map?
[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C runs a game-generated procedural map at size 6,000, seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: THE WAR MAP.
How to join
What is the way to join [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?
To connect, start Rust, press F1, and type client.connect 168.100.161.129:28189. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://thewar.tip4serv.com.
Server tags
what each one means
Published asmp300,ptrak,$r?,v2635,^e,^d,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp300
Max players300 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Gameplay
^e
MinigamesExpect minigames: arenas, Bedwars, parkour and more.
^d
Combat trainingPractise aim and PvP, loot provided.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).