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Every Rust server graded on real, live numbers. 32,314 players on the roll · 11,621 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 168.100.161.129:28189
Name of server

[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C

RegisterPresentOnline
Region–
Address168.100.161.129:28189
Last checked8m ago
moddedoxide
Launch Rust and join Website
Overall grade

Steady

69 out of 100, the average of 5 subjects

On the class lists: C (61), with population over 48 hours and no performance mark.

Players now 0/ 300 0% full
7-day average4peak 20
Rank#1,536top 7%
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 1/ 100 A quiet classroom so far: 4 of 300 on average. Plenty of space to grow.
Standingrank on player hours 93/ 100 Well up the rankings: #1,536 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 120 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 54/ 100 Moving up: up 108 places this week.

A steady term. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0510152005:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Server performance

05010015020005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

a new world every few hours

W wiped that day F the force wipe · today. From the wipes in the table below.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 03:03 UTC1h ago – – – 0
Wed 28 Oct, 03:02 UTC1d ago – – – 0
Tue 27 Oct, 03:01 UTC2d ago – – – 0
Mon 26 Oct, 03:01 UTC3d ago – – – 0
Sun 25 Oct, 03:01 UTC4d ago – – – 0
Sat 24 Oct, 03:01 UTC5d ago – – – 0
Fri 23 Oct, 03:01 UTC6d ago – – – 0
Thu 22 Oct, 03:01 UTC7d ago – – – 0
Wed 21 Oct, 03:02 UTC8d ago – – – 0
Tue 20 Oct, 03:01 UTC9d ago – – – 1

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
[EU] Raid Simulator 2.0 (Raidsim)
EU · groups of 100+ · 223 on average
65 / 500
84 / 300
UKN.GG - EU Training Grounds - Main
EU · groups of 500+ · 56 on average
17 / 250
EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets
EU · groups of 10+ · 36 on average
7 / 200
US Hub 01
EU · groups of 1000+ · 14 on average
1 / 3300
UKN.GG - EU Training Grounds - Main 2
EU · groups of 500+ · 13 on average
2 / 250

Quick answers

from the figures on this page

Server facts

Which region is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C based in?

You won't find a region tag on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C, but its name indicates Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 168.100.161.129:28189 is the address to use.

How reliable is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C, and is it up?

The server is up: [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C is online now. The uptime it reports puts the last restart at about 23 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.

How well does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C run?

It never fell below 120 server fps in the last 48 hours, averaging 120. Up to 2,391 entities were in the world, covering buildings, deployables and the rest. Up to 2,504 MB of memory was used. Players feel lag when fps drops and entities pile up.

On what Rust version does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C sit?

You will find [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.

Wipe cycle

When does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C wipe, and how often?

None of the resets on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C is a wipe: the world is remade every few hours and no schedule is kept.

Player count

Where does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C place in the wider field of Rust servers?

In the top 7% of all ranked servers, [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C sits at #1,536 for player hours over the last seven days.

How many players does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C usually have?

[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C is showing 0 players right now, with 300 slots in total. The seven-day average is 4 players, with a peak of 20. The highest average in the last 48 hours came at 15:00 UTC, with 13 players.

Lists and filters

What do [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C's tags stand for?

You'll see [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp300 (Max players): 300 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^e (Minigames): Expect minigames: arenas, Bedwars, parkour and more; ^d (Combat training): Practise aim and PvP, loot provided; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Where does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C appear in the Rust Server Score lists and filters?

Rust Server Score lists that include [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C: European Rust servers, graded, Modded Rust servers, graded and Rust combat training servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Rules and settings

What settings and rules apply on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

You will find no gather rate in the name of [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C. The group limit stays at the game's default of 8 players. You get minigames & battle royale here, battle royale, arenas, parkour and Bedwars. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.

[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C runs which map?

[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C runs a game-generated procedural map at size 6,000, seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: THE WAR MAP.

How to join

What is the way to join [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

To connect, start Rust, press F1, and type client.connect 168.100.161.129:28189. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://thewar.tip4serv.com.

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^e,^d,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp300
Max players 300 slots are available.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2635
Protocol The game protocol is 2635, so your game must match that version to join.
cs168909
Build Build number: 168909.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code No region code has been set.

Gameplay

^e
Minigames Expect minigames: arenas, Bedwars, parkour and more.
^d
Combat training Practise aim and PvP, loot provided.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.