On the class lists: C (60), with population over 48 hours and no performance mark.
Players now1/ 254% full
7-day average2peak 7
Rank#2,561top 12%
Last wipe26d agomonthly schedule
Next wipe8d 23hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
6/ 100
F
A quiet classroom so far: 2 of 25 on average. Plenty of space to grow.
Standingrank on player hours
88/ 100
A−
Holds a respectable place: #2,561 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 106 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 55 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 12% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 23h.
The force wipe · high confidence
wipe-day peak5players, last three wipes
Coming wipes
8d 23hThu 5 Nov, 19:00 UTCFW
36d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 45 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:47 UTCFW26d ago
5
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [PVE] Rusty Bucket | Raidable Bases | Events | NPCs | based in?
[PVE] Rusty Bucket | Raidable Bases | Events | NPCs | leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 176.20.131.39:28015.
How dependable is [PVE] Rusty Bucket | Raidable Bases | Events | NPCs |, and is it online at the moment?
Right now, [PVE] Rusty Bucket | Raidable Bases | Events | NPCs | is online. The uptime it reports puts the last restart at about 15 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
It averaged 106 server fps over the last 48 hours, with a low of 78. Buildings, deployables and everything else in the world added up to as many as 151,040 entities. Memory use reached up to 4,840 MB. When fps is low and entities climb, that is lag to players.
What Rust version is [PVE] Rusty Bucket | Raidable Bases | Events | NPCs | on?
You will find [PVE] Rusty Bucket | Raidable Bases | Events | NPCs | on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does [PVE] Rusty Bucket | Raidable Bases | Events | NPCs | wipe its map?
The force wipe each month is the only wipe [PVE] Rusty Bucket | Raidable Bases | Events | NPCs | takes. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 26 days 1 hours have passed since this world was made. Its tags list a monthly wipe schedule.
What happens on [PVE] Rusty Bucket | Raidable Bases | Events | NPCs | when wipe day arrives?
Recent wipes have peaked at 5 players on average. Peak numbers came 45 hours into the latest wipe.
Player numbers
Where does [PVE] Rusty Bucket | Raidable Bases | Events | NPCs | sit among Rust servers?
Over the last seven days, [PVE] Rusty Bucket | Raidable Bases | Events | NPCs | has #2,561 for player hours, in the top 12% of all ranked servers.
What does the population on [PVE] Rusty Bucket | Raidable Bases | Events | NPCs | look like?
With 25 slots available, [PVE] Rusty Bucket | Raidable Bases | Events | NPCs | currently has 1 players. The seven-day average is 2 players, with a peak of 7. The highest average in the last 48 hours came at 20:00 UTC, with 5 players.
Lists and filters
What do [PVE] Rusty Bucket | Raidable Bases | Events | NPCs |'s tags stand for?
The game's browser takes its cue from the tags [PVE] Rusty Bucket | Raidable Bases | Events | NPCs | has set: gmrust (Game mode): Rust survival, played by the standard rules; mp25 (Max players): The server holds 25 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature [PVE] Rusty Bucket | Raidable Bases | Events | NPCs |?
Rust Server Score lists that include [PVE] Rusty Bucket | Raidable Bases | Events | NPCs |: Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
How is [PVE] Rusty Bucket | Raidable Bases | Events | NPCs | set up, and what rules does it keep?
Nothing in the name of [PVE] Rusty Bucket | Raidable Bases | Events | NPCs | states a gather rate. With no change from the game default, groups take up to 8 players. It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Can you tell me which map [PVE] Rusty Bucket | Raidable Bases | Events | NPCs | uses?
The game generates the procedural map on [PVE] Rusty Bucket | Raidable Bases | Events | NPCs | at size 4,500 with seed 93532827. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How do you get onto [PVE] Rusty Bucket | Raidable Bases | Events | NPCs |?
To connect, start Rust, press F1, and type client.connect 176.20.131.39:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp25,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp25
Max playersThe server holds 25 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).