On the class lists: C− (59), with population over 48 hours and no performance mark.
Players now25/ 10025% full
7-day average97peak 256
Rank#197top 0.9%
Last wipe6d agoweekly schedule
Next wipe14hFri 30 Oct, 10:01 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
97/ 100
A+
A full classroom nearly all week: 97 of 100 on average.
Standingrank on player hours
99/ 100
A+
Near the very top of the school: #197 on player hours.
Uptimehours on the list, last 48
88/ 100
A−
Good attendance: on the list 42 of the last 48 hours.
Performanceserver fps, last 48 hours
80/ 100
B+
Mostly smooth: 48 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
71/ 100
B−
Climbing fast: up 83 places this week.
A steady term.
Strongest in standing (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 0.9% of all ranked servers, and #23 of the trio servers (top 4%). Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Friday 30 October, 10:01 UTC, in 14h.
Every Friday at 10:01 UTC · high confidence
usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak242players, last three wipes
crowd held0%else halves by day 3
Coming wipes
14hFri 30 Oct, 10:01 UTC
6d 23hThu 5 Nov, 19:00 UTCFW
7d 14hFri 6 Nov, 10:01 UTC
14d 14hFri 13 Nov, 10:01 UTC
21d 14hFri 20 Nov, 10:01 UTC
28d 14hFri 27 Nov, 10:01 UTC
34d 23hThu 3 Dec, 19:00 UTCFW
35d 14hFri 4 Dec, 10:01 UTC
The first 48 hours of its last wipes
Fri 23 OctFri 16 OctFri 9 Oct
Players each hour, from the hour of the wipe. The latest peaked at 256, 25 hours in, with 70 in the queue.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 10:01 UTC6d ago
256+70 queue
–
running
17
Fri 16 Oct, 10:01 UTC13d ago
235+39 queue
halved by day 3
7 days
9
Fri 9 Oct, 10:01 UTC20d ago
236+50 queue
halved by day 3
7 days
14
Fri 2 Oct, 10:03 UTC27d ago
238+59 queue
halved by day 4
7 days
20
Fri 25 Sep, 10:01 UTC34d ago
234+43 queue
halved by day 3
7 days
7
Fri 18 Sep, 10:01 UTC41d ago
237+48 queue
halved by day 4
7 days
26
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий?
No region tag appears for Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий, but the name suggests Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 185.207.214.24:10000.
How reliable is Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий, and is it up?
You can join now: Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий is online. About 4 hours ago, it restarted, based on the uptime it reports. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий run?
It averaged 48 server fps over the last 48 hours, with a low of 48. At its peak, it held 208,373 entities, including buildings, deployables and all else in the world. Memory use reached up to 6,182 MB. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий running?
You will find Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий on Rust network protocol 2635 and build 168909, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий wipe, and how often?
Its wipe pattern: Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий wipes every Friday at 10:01 UTC. Expect the next wipe on Friday 30 October at 10:01 UTC. The world it runs now was created 6 days 9 hours. Wipes are scheduled weekly, according to its tags.
What happens on Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий when wipe day arrives?
Across its recent wipes, the busiest moments averaged 242 players. 25 hours after the latest wipe began the crowd peaked, and 70 more were in the queue. Half the peak held until the next wipe in 0% of its recent wipes. Day 3 is when it sank below half in the wipes that did not hold.
Population
Where does Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий sit among Rust servers?
Over the last seven days, Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий has #197 for player hours, in the top 0.9% of all ranked servers. It comes #23 among servers in the trio group.
What does the population on Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий look like?
Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий is showing 25 players right now, with 100 slots in total. Averaging 97 players over seven days, it peaked at 256. The highest average in the last 48 hours came at 17:00 UTC, with 91 players.
Tags and filters
What do Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий's tags stand for?
The game's browser takes its cue from the tags Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): Its slot count is 100; ts3 (Group limit): A team can hold 3 players at most; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^w (Weekly): It wipes weekly; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; jp2 (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which person or group runs Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий?
The same operator most likely runs Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий and the 35 other servers we track that also publish a magicrust.gg hostname.
Which Rust Server Score filters and lists feature Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий?
Rust Server Score lists that include Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий: 2x Rust servers, graded, European Rust servers, graded, Modded Rust servers, graded and Rust servers with a trio group limit. It shows under the following filters on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Players now: At least 10; Average players: 50+ on average.
Server rules
How is Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий set up, and what rules does it keep?
Going by its name, Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий runs 2x gather. The cap on group size is 3 players (trio). It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий uses?
A procedural map of size 4,000 and seed 1337, generated by the game, is what Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: BAЙП ЧEPEЗ 15 Ч..
How to join
How do you get onto Magic Rust #4 — Modded 2x (Solo/Duo/Trio) | Pyccкий?
To connect, start Rust, press F1, and type client.connect 185.207.214.24:10000. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://magicrust.gg/serv4.
Server tags
what each one means
Published asmp100,ptrak,jp2,$r?,v2635,^w,gmrust,cs168909,ts3,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max playersIts slot count is 100.
ts3
Group limitA team can hold 3 players at most.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyIt wipes weekly.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Other
jp2
Custom tagNot one of Rust's standard tags, it comes from a plugin or the owner.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in standing (A+); wipes are the one to work on (F).