On the class lists: B− (71), with population over 48 hours and no performance mark.
Players now221/ 24092% full · 1 in queue
7-day average102peak 374
Rank#171top 0.8%
Last wipe3d agoweekly schedule
Next wipe3d 18hMon 2 Nov, 10:03 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
42/ 100
F
Room for more players: 102 of 240 on average.
Standingrank on player hours
99/ 100
A+
Near the very top of the school: #171 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
79/ 100
B
Mostly smooth: 48 server fps on average.
Wipeskeeping the crowd after a wipe
20/ 100
F
Needs to keep more players after wipe day: 20% of wipes kept half their crowd.
Momentumrank now against a week ago
79/ 100
B
Climbing fast: up 98 places this week.
A steady term.
Strongest in standing (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
PlayersIn queue
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 0.8% of all ranked servers, and #19 of the trio servers (top 3%). Ranked on player hours over the last seven days.
Attendance: the wipe record
7 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
W······
W······
W······
W······
W······
W······
W···
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Monday 2 November, 10:03 UTC, in 3d 18h.
Every Monday at 10:03 UTC · high confidence
usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak282players, last three wipes
crowd held20%else halves by day 3.5
Coming wipes
3d 18hMon 2 Nov, 10:03 UTC
7d 3hThu 5 Nov, 19:00 UTCFW
10d 18hMon 9 Nov, 10:03 UTC
17d 18hMon 16 Nov, 10:03 UTC
24d 18hMon 23 Nov, 10:03 UTC
31d 18hMon 30 Nov, 10:03 UTC
35d 3hThu 3 Dec, 19:00 UTCFW
38d 18hMon 7 Dec, 10:03 UTC
The first 48 hours of its last wipes
Mon 26 OctMon 19 OctMon 12 Oct
Players each hour, from the hour of the wipe. The latest peaked at 374, 3 hours in, with 70 in the queue.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 10:03 UTC3d ago
374+70 queue
–
running
15
Mon 19 Oct, 10:01 UTC10d ago
236+56 queue
halved by day 4
7 days
8
Mon 12 Oct, 10:03 UTC17d ago
236+62 queue
halved by day 3
7 days
8
Mon 5 Oct, 10:02 UTC24d ago
239+60 queue
halved by day 3
7 days
122
Mon 28 Sep, 10:01 UTC31d ago
237+55 queue
✓ held half
7 days
6
Mon 21 Sep, 10:01 UTC38d ago
237+67 queue
halved by day 4
7 days
12
Mon 14 Sep, 10:01 UTC45d ago
257+63 queue
halved by day 4
7 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий based in?
You won't find a region tag on Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий, but its name indicates Europe. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 185.207.214.25:20000.
How reliable is Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий, and is it up?
The server is up: Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий is online now. About 6 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Is Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий smooth to play on?
It averaged 48 server fps over the last 48 hours, with a low of 44. Buildings, deployables and everything else in the world added up to as many as 352,733 entities. At its highest, it used 9,793 MB of memory. When fps is low and entities climb, that is lag to players.
On what Rust version does Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий sit?
You will find Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий on Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
When does Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий wipe, and how often?
Wipes come every Monday at 10:03 UTC on Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий. Monday 2 November at 10:03 UTC is the date set for its next wipe. It has been running its current world for 3 days 5 hours. Wipes are scheduled weekly, according to its tags.
What should you expect from wipe day on Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий?
Recent wipes have peaked at 282 players on average. 3 hours after the latest wipe began the crowd peaked, and 70 more were in the queue. The crowd stayed above half that peak, right through to the next wipe, in 20% of its recent wipes. In the other wipes it slipped under half by day 3.5.
Player numbers
What position does Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий hold in the rankings?
In the top 0.8% of all ranked servers, Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий sits at #171 for player hours over the last seven days. It comes #19 among servers in the trio group.
What does the population on Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий look like?
A queue of 1 is waiting while Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий shows 221 players on 240 slots at the moment. The seven-day average is 102 players, with a peak of 374. Over the last 48 hours, the peak hour was 16:00 UTC, averaging 325 players.
Lists and filters
What is meant by the tags on Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий?
gmrust (Game mode): Rust survival, played by the standard rules; mp240 (Max players): The server holds 240 slots; ts3 (Group limit): No team may go above 3; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^w (Weekly): Wipes come once a week; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; jp5 (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner are the tags Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Who is behind Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий?
35 other servers we track also use a magicrust.gg hostname, so they and Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий most likely share an operator.
Which lists and filters on Rust Server Score show Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий?
Rust Server Score lists that include Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий: 2x Rust servers, graded, European Rust servers, graded, Modded Rust servers, graded and Rust servers with a trio group limit. You can find it under these server-list filters: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Players now: At least 200; Average players: 100+ on average.
Rules and settings
What settings and rules apply on Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий?
The name of Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий points to a 2x gather rate. The cap on group size is 3 players (trio). You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Which map is in play on Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий?
Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий runs a game-generated procedural map at size 4,000, seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: ДЛЯ CЛAБЫX ПK.
Connecting
What is the way to join Magic Rust #6 — Modded 2x (Solo/Duo/Trio) | Pyccкий?
To connect, start Rust, press F1, and type client.connect 185.207.214.25:20000. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://magicrust.gg/serv6.
Server tags
what each one means
Published asmp240,ptrak,jp5,$r?,v2635,^w,gmrust,cs168909,ts3,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp240
Max playersThe server holds 240 slots.
ts3
Group limitNo team may go above 3.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^w
WeeklyWipes come once a week.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Other
jp5
Custom tagNot one of Rust's standard tags, it comes from a plugin or the owner.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in standing (A+); wipes are the one to work on (F).