Working its way up from the back of the class: #16,685 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
48/ 100
D
Slipped a little: down 574 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap0.3 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Wed 30 SepWed 30 SepWed 30 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 30 Sep, 23:28 UTC26d ago
0
–
running
0
Wed 30 Sep, 17:16 UTC27d ago
0
–
0.3 days
0
Wed 30 Sep, 11:04 UTC27d ago
0
–
0.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Rustoria.co - SEA Medium Preview Server (Map #4) based in?
You won't find a region tag on Rustoria.co - SEA Medium Preview Server (Map #4), but its name indicates Asia. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 188.245.6.41:28010.
How dependable is Rustoria.co - SEA Medium Preview Server (Map #4), and is it online at the moment?
The server is down: Rustoria.co - SEA Medium Preview Server (Map #4) is offline now, with the last sighting 26 days 18 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. The first sighting by Rust Server Score was on 29 September 2026.
What Rust version is Rustoria.co - SEA Medium Preview Server (Map #4) on?
Rust network protocol 2634 and build 166440 on Linux is what Rustoria.co - SEA Medium Preview Server (Map #4) runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does Rustoria.co - SEA Medium Preview Server (Map #4) wipe, and how often?
Rustoria.co - SEA Medium Preview Server (Map #4) wipes at times that vary, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 26 days 19 hours.
What happens on Rustoria.co - SEA Medium Preview Server (Map #4) when wipe day arrives?
The average peak on its recent wipes was 0 players. The crowd on the latest wipe was largest 0 hours after it began.
Player count
Where does Rustoria.co - SEA Medium Preview Server (Map #4) place in the wider field of Rust servers?
Over the last seven days, Rustoria.co - SEA Medium Preview Server (Map #4) has #16,685 for player hours, in the top 70% of all ranked servers.
What does the population on Rustoria.co - SEA Medium Preview Server (Map #4) look like?
It has been 26 days 18 hours since Rustoria.co - SEA Medium Preview Server (Map #4) was last seen, and it is offline right now.
Tags
How should you read the tags on Rustoria.co - SEA Medium Preview Server (Map #4)?
You'll see Rustoria.co - SEA Medium Preview Server (Map #4) tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp0 (Max players): 0 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs166440 (Build): The game build is 166440; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^p (PvE): Players do not fight one another here; the world is the danger; builds (Build server): Bases can be designed and practised here; creative (Creative): No gathering here: it is a sandbox where you build what you want; training (Combat training): The loot comes to you: practise your aim and PvP here; modded (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Rustoria.co - SEA Medium Preview Server (Map #4)?
These Rust Server Score lists count Rustoria.co - SEA Medium Preview Server (Map #4) among them: Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Rules and settings
What settings and rules apply on Rustoria.co - SEA Medium Preview Server (Map #4)?
You will find no gather rate in the name of Rustoria.co - SEA Medium Preview Server (Map #4). With no change from the game default, groups take up to 8 players. You get pve here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. You are covered by VAC, Valve's anti-cheat.
Which map is in play on Rustoria.co - SEA Medium Preview Server (Map #4)?
The game generates the procedural map on Rustoria.co - SEA Medium Preview Server (Map #4) at size 4,250 with seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Custom Map.
Getting in
How do you get onto Rustoria.co - SEA Medium Preview Server (Map #4)?
Enter client.connect 188.245.6.41:28010 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2634,^p,gmrust,cs166440,ts8,modded,builds,creative,training
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp0
Max players0 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs166440
BuildThe game build is 166440.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
builds
Build serverBases can be designed and practised here.
creative
CreativeNo gathering here: it is a sandbox where you build what you want.
training
Combat trainingThe loot comes to you: practise your aim and PvP here.
Mods and access
modded
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).