Working its way up from the back of the class: #16,781 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
40/ 100
F
Slipped a little: down 3,506 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (F); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Chori & Wine PVE | La Venganza de Nipur?
No region is published for Chori & Wine PVE | La Venganza de Nipur. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 190.174.125.244:28015.
How reliable is Chori & Wine PVE | La Venganza de Nipur, and is it up?
The server is down: Chori & Wine PVE | La Venganza de Nipur is offline now, with the last sighting 28 days 23 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. On 28 September 2026, Rust Server Score saw it for the first time.
Which Rust version is Chori & Wine PVE | La Venganza de Nipur running?
You will find Chori & Wine PVE | La Venganza de Nipur on Rust network protocol 2633 and build 162929, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
On what schedule does Chori & Wine PVE | La Venganza de Nipur reset?
The next wipe on Chori & Wine PVE | La Venganza de Nipur is a projection from the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 55 days 20 hours have passed since this world was made. Its tags list a monthly wipe schedule.
Player count
Where does Chori & Wine PVE | La Venganza de Nipur place in the wider field of Rust servers?
Over the last seven days, Chori & Wine PVE | La Venganza de Nipur has #16,781 for player hours, in the top 70% of all ranked servers.
How many players does Chori & Wine PVE | La Venganza de Nipur usually have?
Chori & Wine PVE | La Venganza de Nipur is offline at the moment; the last time it was seen was 28 days 23 hours ago.
Tags
How should you read the tags on Chori & Wine PVE | La Venganza de Nipur?
You'll see Chori & Wine PVE | La Venganza de Nipur tagged with gmvanilla (Game mode): This is vanilla survival; mp25 (Max players): Its slot count is 25; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2633 (Protocol): To get in, your game needs to be on the same version: the protocol is 2633; cs162929 (Build): This runs on build 162929; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Chori & Wine PVE | La Venganza de Nipur?
Rust Server Score lists that include Chori & Wine PVE | La Venganza de Nipur: Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
What settings and rules apply on Chori & Wine PVE | La Venganza de Nipur?
Nothing in the name of Chori & Wine PVE | La Venganza de Nipur states a gather rate. The group limit stays at the game's default of 8 players. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. The vanilla label is its own: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Chori & Wine PVE | La Venganza de Nipur uses?
Chori & Wine PVE | La Venganza de Nipur runs a game-generated procedural map at size 4,250, seed 1070596442. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How should you connect to Chori & Wine PVE | La Venganza de Nipur?
Enter client.connect 190.174.125.244:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/7U585Ew8TJ.
Server tags
what each one means
Published asmp25,ptrak,$r?,v2633,^m,^v,^p,gmvanilla,cs162929,ts8,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp25
Max playersIts slot count is 25.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2633
ProtocolTo get in, your game needs to be on the same version: the protocol is 2633.
cs162929
BuildThis runs on build 162929.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (F); standing is the one to work on (F).