On the class lists: B (76), with population over 48 hours and no performance mark.
Players now0/ 250% full
7-day average0peak 4
Rank#5,065top 23%
Last wipe25d agomonthly schedule
Next wipe6d 13hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 0 of 25 on average. Plenty of space to grow.
Standingrank on player hours
77/ 100
B
Holds a respectable place: #5,065 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
74/ 100
B−
Climbing fast: up 2,450 places this week.
A term to build on.
Strongest in standing (B); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 23% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 13h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Chori & Wine PVE | La Venganza de Nipur?
No region is published for Chori & Wine PVE | La Venganza de Nipur. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 190.174.132.150:28015 is the address to use.
Is Chori & Wine PVE | La Venganza de Nipur up, and how steady is its uptime?
You cannot join now: Chori & Wine PVE | La Venganza de Nipur is offline, last seen 3 days 8 hours ago. It was up 94 of 168 hours over the last 7 full days, which is 56% of the time. It was first seen by Rust Server Score on 22 October 2026.
On what Rust version does Chori & Wine PVE | La Venganza de Nipur sit?
The server Chori & Wine PVE | La Venganza de Nipur is on Rust network protocol 2635 and build 168909 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does Chori & Wine PVE | La Venganza de Nipur reset?
The next wipe on Chori & Wine PVE | La Venganza de Nipur is a projection from the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 25 days 8 hours. Its tags record that it wipes monthly.
Player numbers
Where does Chori & Wine PVE | La Venganza de Nipur place in the wider field of Rust servers?
Over the last seven days, Chori & Wine PVE | La Venganza de Nipur has #5,065 for player hours, in the top 23% of all ranked servers.
Is Chori & Wine PVE | La Venganza de Nipur a busy server?
It has been 3 days 8 hours since Chori & Wine PVE | La Venganza de Nipur was last seen, and it is offline right now. The seven-day average is 0 players, with a peak of 4.
Tags
How should you read the tags on Chori & Wine PVE | La Venganza de Nipur?
gmvanilla (Game mode): Survival, vanilla style; mp25 (Max players): Its slot count is 25; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags Chori & Wine PVE | La Venganza de Nipur publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Chori & Wine PVE | La Venganza de Nipur?
These Rust Server Score lists count Chori & Wine PVE | La Venganza de Nipur among them: Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
How is Chori & Wine PVE | La Venganza de Nipur set up, and what rules does it keep?
The name of Chori & Wine PVE | La Venganza de Nipur gives no gather rate. With no change from the game default, groups take up to 8 players. You get pve here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. By its own description it is vanilla: you get the unmodified game: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Chori & Wine PVE | La Venganza de Nipur uses?
The game generates the procedural map on Chori & Wine PVE | La Venganza de Nipur at size 4,250 with seed 1393735046. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How should you connect to Chori & Wine PVE | La Venganza de Nipur?
Enter client.connect 190.174.132.150:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/7U585Ew8TJ.
Server tags
what each one means
Published asmp25,ptrak,$r?,v2635,^m,^v,^p,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp25
Max playersIts slot count is 25.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (B); population is the one to work on (F).