A quiet classroom so far: 2 of 120 on average. Plenty of space to grow.
Standingrank on player hours
89/ 100
A−
Holds a respectable place: #2,508 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
58/ 100
C−
Slows down under load at times: 35 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 93 places this week.
A fair term, with more to come.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 11% of all ranked servers, top 22% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h.
The force wipe · high confidence
wipe-day peak11players, last three wipes
Coming wipes
7d 16hThu 5 Nov, 19:00 UTCFW
35d 16hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 11, 7 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:43 UTCFW27d ago
11
–
running
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll see The Crucible |US|PvE listed in North America, tagged NA. Rust Server Score takes the server's word for its location and does not trace the hardware. 191.101.233.112:28015 is the address to use.
How dependable is The Crucible |US|PvE, and is it online at the moment?
You can join now: The Crucible |US|PvE is online. About 6 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
How well does The Crucible |US|PvE run?
The average over the last 48 hours was 35 server fps, and it never went below 3. At its peak, it held 107,469 entities, including buildings, deployables and all else in the world. Up to 2,822 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does The Crucible |US|PvE sit?
The server The Crucible |US|PvE is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does The Crucible |US|PvE wipe, and how often?
The force wipe each month is the only wipe The Crucible |US|PvE takes. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 27 days 7 hours. The tags show a monthly wipe schedule.
What should you expect from wipe day on The Crucible |US|PvE?
The average peak on its recent wipes was 11 players. The crowd on the latest wipe was largest 7 hours after it began.
Population
Where does The Crucible |US|PvE sit among Rust servers?
Over the last seven days, The Crucible |US|PvE has #2,508 for player hours, in the top 11% of all ranked servers and #403 in North America.
What does the population on The Crucible |US|PvE look like?
With 120 slots available, The Crucible |US|PvE currently has 3 players. The seven-day average is 2 players, with a peak of 9. Over the last 48 hours, the peak hour was 02:00 UTC, averaging 4 players.
Tags
What is meant by the tags on The Crucible |US|PvE?
The game's browser takes its cue from the tags The Crucible |US|PvE has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp120 (Max players): Its slot count is 120; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; NA (North America): You will find it under North America in the browser. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature The Crucible |US|PvE?
Rust Server Score lists that include The Crucible |US|PvE: Best community servers, graded, Rust PvE servers, graded, North America Rust servers, graded and Vanilla Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
How is The Crucible |US|PvE set up, and what rules does it keep?
Nothing in the name of The Crucible |US|PvE states a gather rate. The default of 8 players applies as the group cap. It runs pve, no PvP between players. The server browser lists it under Community, as a community server. The plugin count runs to Oxide. The vanilla label is its own: you get the unmodified game: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.
The Crucible |US|PvE runs which map?
The game generates the procedural map on The Crucible |US|PvE at size 4,000 with seed 863951188. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Custom Map.
Connecting
How should you connect to The Crucible |US|PvE?
To connect, start Rust, press F1, and type client.connect 191.101.233.112:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/6J6jqbKyns.
Server tags
what each one means
Published asmp120,ptrak,$r?,v2635,^m,^v,NA,^p,gmrust,cs168909,ts8,^o
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp120
Max playersIts slot count is 120.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A); population is the one to work on (F).