On the class lists: C (60), with population over 48 hours and no performance mark.
Players now1/ 502% full
7-day average3peak 12
Rank#1,727top 8%
Last wipe27d agomonthly schedule
Next wipe7d 7hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
6/ 100
F
A quiet classroom so far: 3 of 50 on average. Plenty of space to grow.
Standingrank on player hours
92/ 100
A
Well up the rankings: #1,727 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
45/ 100
D
Slipped a little: down 160 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 8% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h.
The force wipe · high confidence
wipe-day peak20players, last three wipes
Coming wipes
7d 7hThu 5 Nov, 19:00 UTCFW
35d 7hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 20, 45 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:43 UTCFW27d ago
20
–
running
3
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
NA · no group limit · 1x · monthly · 34 on average
58 / 100
Quick answers
from the figures on this page
Server facts
Which region is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting based in?
No region is published for RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 194.50.234.140:28015 is the address to use.
How dependable is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, and is it online at the moment?
The server is up: RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is online now. About 2 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting perform well?
The average over the last 48 hours was 30 server fps, and it never went below 21. Buildings, deployables and everything else in the world added up to as many as 236,540 entities. Memory use reached up to 4,949 MB. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting running?
Rust network protocol 2635 and build 168909 on Windows is what RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting runs. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting reset?
Once a month, RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting wipes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 27 days 17 hours have passed since this world was made. The tags show a monthly wipe schedule.
What happens on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting when wipe day arrives?
Recent wipes have peaked at 20 players on average. 45 hours after the latest wipe began, the crowd hit its peak.
Player count
Where does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting place in the wider field of Rust servers?
Over the last seven days, RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting has #1,727 for player hours, in the top 8% of all ranked servers.
Is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting a busy server?
Right now, 1 players are on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, which has 50 slots. Averaging 3 players over seven days, it peaked at 12. Over the last 48 hours, the peak hour was 20:00 UTC, averaging 6 players.
Lists and filters
What do RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting's tags stand for?
The game's browser takes its cue from the tags RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting has set: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Its slot count is 50; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
Rust Server Score lists that include RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting: Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
How is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting set up, and what rules does it keep?
The name of RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting gives no gather rate. The default of 8 players applies as the group cap. pve is the mode here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting runs which map?
RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting runs a game-generated procedural map at size 4,500, seed 124032105. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
What is the way to join RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
Enter client.connect 194.50.234.140:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://shop.rflservers.com/.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersIts slot count is 50.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).