On the class lists: D (48), with population over 48 hours and no performance mark.
Players now0/ 3000% full
7-day average0peak 1
Rank#13,539top 61%
Last wipe26d agomonthly schedule
Next wipe8d 19hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 300 on average. Plenty of space to grow.
Standingrank on player hours
39/ 100
F
Working its way up from the back of the class: #13,539 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
99/ 100
A+
Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
56/ 100
C−
Moving up: up 1,691 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 19h.
The force wipe · high confidence
wipe-day peak3players, last three wipes
Coming wipes
8d 19hThu 5 Nov, 19:00 UTCFW
36d 19hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 20:48 UTCFW26d ago
3
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Pookie's Playground PVE! Monthly! sit?
You'll find no region listed by Pookie's Playground PVE! Monthly!. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 195.60.167.77:29015.
How dependable is Pookie's Playground PVE! Monthly!, and is it online at the moment?
You can join now: Pookie's Playground PVE! Monthly! is online. The uptime it reports puts the last restart at about 17 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Is Pookie's Playground PVE! Monthly! smooth to play on?
The average over the last 48 hours was 60 server fps, and it never went below 48. At its peak, it held 126,405 entities, including buildings, deployables and all else in the world. At its highest, it used 4,372 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does Pookie's Playground PVE! Monthly! sit?
The server Pookie's Playground PVE! Monthly! is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
How frequently does Pookie's Playground PVE! Monthly! wipe its map?
Once a month, Pookie's Playground PVE! Monthly! wipes with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 26 days 2 hours have passed since this world was made. Its tags record that it wipes monthly.
What should you expect from wipe day on Pookie's Playground PVE! Monthly!?
Across its recent wipes, the busiest moments averaged 3 players. Peak numbers came 1 hours into the latest wipe.
Population
What position does Pookie's Playground PVE! Monthly! hold in the rankings?
In the top 61% of all ranked servers, Pookie's Playground PVE! Monthly! sits at #13,539 for player hours over the last seven days.
What does the population on Pookie's Playground PVE! Monthly! look like?
With 300 slots available, Pookie's Playground PVE! Monthly! currently has 0 players. It peaked at 1 and averaged 0 players over the last seven days.
Tags
What do Pookie's Playground PVE! Monthly!'s tags stand for?
You'll see Pookie's Playground PVE! Monthly! tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp300 (Max players): 300 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Pookie's Playground PVE! Monthly! appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Pookie's Playground PVE! Monthly!: Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
How is Pookie's Playground PVE! Monthly! set up, and what rules does it keep?
Nothing in the name of Pookie's Playground PVE! Monthly! states a gather rate. The group limit stays at the game's default of 8 players. It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map Pookie's Playground PVE! Monthly! uses?
A procedural map of size 4,500 and seed 980438657, generated by the game, is what Pookie's Playground PVE! Monthly! runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How do you get onto Pookie's Playground PVE! Monthly!?
To connect, start Rust, press F1, and type client.connect 195.60.167.77:29015. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://discord.com/invite/CqYHrfvs.
Server tags
what each one means
Published asmp300,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp300
Max players300 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).