A quiet classroom so far: 0 of 32 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,400 on player hours.
Uptimehours on the list, last 48
2/ 100
F
Attendance needs work: on the list only 1 of the last 48 hours.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in standing (F); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 21h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is TRU Rust | Tactical Recon Unit | PvE?
TRU Rust | Tactical Recon Unit | PvE leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 196.41.10.115:28015.
Is TRU Rust | Tactical Recon Unit | PvE up, and how steady is its uptime?
At this moment, TRU Rust | Tactical Recon Unit | PvE is offline; the last time it was seen was 34 hours ago. It was first seen by Rust Server Score on 26 October 2026.
What Rust version is TRU Rust | Tactical Recon Unit | PvE on?
You will find TRU Rust | Tactical Recon Unit | PvE on Rust network protocol 2632 and build 160450, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
When does TRU Rust | Tactical Recon Unit | PvE wipe, and how often?
the force wipe gives the basis for estimating TRU Rust | Tactical Recon Unit | PvE's next wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 65 days 23 hours. The tags show a monthly wipe schedule.
Player numbers
Where does TRU Rust | Tactical Recon Unit | PvE place in the wider field of Rust servers?
In the top 69% of all ranked servers, TRU Rust | Tactical Recon Unit | PvE sits at #15,400 for player hours over the last seven days.
What does the population on TRU Rust | Tactical Recon Unit | PvE look like?
The last sighting of TRU Rust | Tactical Recon Unit | PvE was 34 hours ago, and it is offline right now. A seven-day average of 0 players applies here.
Tags and filters
What is meant by the tags on TRU Rust | Tactical Recon Unit | PvE?
The game's browser takes its cue from the tags TRU Rust | Tactical Recon Unit | PvE has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp32 (Max players): The server holds 32 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2632 (Protocol): The game protocol is 2632, so your game must match that version to join; cs160450 (Build): This runs on build 160450; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does TRU Rust | Tactical Recon Unit | PvE appear in the Rust Server Score lists and filters?
Rust Server Score lists that include TRU Rust | Tactical Recon Unit | PvE: Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
Which rules does TRU Rust | Tactical Recon Unit | PvE enforce, and what are its settings?
The name of TRU Rust | Tactical Recon Unit | PvE gives no gather rate. The default of 8 players applies as the group cap. pve is the mode here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in play on TRU Rust | Tactical Recon Unit | PvE?
The game generates a procedural map for TRU Rust | Tactical Recon Unit | PvE.
How to join
How do you get onto TRU Rust | Tactical Recon Unit | PvE?
Enter client.connect 196.41.10.115:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp32,ptrak,$r?,v2632,^p,^m,gmrust,cs160450,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp32
Max playersThe server holds 32 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2632
ProtocolThe game protocol is 2632, so your game must match that version to join.
cs160450
BuildThis runs on build 160450.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); population is the one to work on (F).