On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 1
Rank#13,108top 59% · #1430 in NA
Last wipe29d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
41/ 100
F
Working its way up from the back of the class: #13,108 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
88/ 100
A−
Mostly smooth: 53 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
37/ 100
F
Slipped a little: down 3,356 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 59% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap1.2 daysbetween real wipes
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Mon 28 SepSun 27 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 28 Sep, 20:50 UTC29d ago
1
–
running
0
Sun 27 Sep, 16:27 UTC30d ago
1
–
1.2 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is HNC Rust Test Server - Invite Only based in?
With region code us1, HNC Rust Test Server - Invite Only says it is in North America and shows the NA tag. Rust Server Score takes the server's word for its location and does not trace the hardware. 198.254.93.12:28015 is the address to use.
Is HNC Rust Test Server - Invite Only up, and how steady is its uptime?
The server is up: HNC Rust Test Server - Invite Only is online now. The uptime it reports puts the last restart at about 5 days 1 hours ago. It was up 141 of 168 hours over the last 7 full days, which is 84% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Does HNC Rust Test Server - Invite Only perform well?
It averaged 53 server fps over the last 48 hours, with a low of 44. Buildings, deployables and everything else in the world added up to as many as 139,959 entities. Memory use reached up to 5,760 MB. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does HNC Rust Test Server - Invite Only sit?
You will find HNC Rust Test Server - Invite Only on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does HNC Rust Test Server - Invite Only wipe, and how often?
HNC Rust Test Server - Invite Only has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 29 days.
What should you expect from wipe day on HNC Rust Test Server - Invite Only?
Recent wipes have peaked at 1 players on average. Peak numbers came 1 hours into the latest wipe.
Population
Where does HNC Rust Test Server - Invite Only place in the wider field of Rust servers?
Over the last seven days, HNC Rust Test Server - Invite Only has #13,108 for player hours, in the top 59% of all ranked servers and #1,430 in North America.
How many players does HNC Rust Test Server - Invite Only usually have?
HNC Rust Test Server - Invite Only is showing 0 players right now, with 50 slots in total. Averaging 0 players over seven days, it peaked at 1.
Tags
What is meant by the tags on HNC Rust Test Server - Invite Only?
gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): Its slot count is 50; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $rus1 (Region code): It is filed under the region code us1; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): The server browser lists it under North America; rustmaps (Custom tag): The owner or a plugin created this tag, so it is not standard Rust are the tags HNC Rust Test Server - Invite Only publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Who operates HNC Rust Test Server - Invite Only?
A hncrust.com hostname is published by HNC Rust Test Server - Invite Only and by 2 other tracked servers, which suggests one operator.
Which lists and filters on Rust Server Score show HNC Rust Test Server - Invite Only?
Rust Server Score lists that include HNC Rust Test Server - Invite Only: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
How is HNC Rust Test Server - Invite Only set up, and what rules does it keep?
You will find no gather rate in the name of HNC Rust Test Server - Invite Only. With no change from the game default, groups take up to 8 players. pve is the mode here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map HNC Rust Test Server - Invite Only uses?
Download the published file for the custom 4,750 map on HNC Rust Test Server - Invite Only from this page.
How to join
What is the way to join HNC Rust Test Server - Invite Only?
To connect, start Rust, press F1, and type client.connect 198.254.93.12:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://hncrust.com.
Server tags
what each one means
Published asmp50,ptrak,$rus1,v2635,NA,^p,gmvanilla,cs168909,ts8,^o^z,rustmaps
Game
gmvanilla
Game modeSurvival, vanilla style.
mp50
Max playersIts slot count is 50.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$rus1
Region codeIt is filed under the region code us1.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
NA
North AmericaThe server browser lists it under North America.
Other
rustmaps
Custom tagThe owner or a plugin created this tag, so it is not standard Rust.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).