Skip to the page
Every Rust server graded on real, live numbers. 91,106 players on the roll · 11,828 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 198.96.88.252:28080
Name of server

[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |

RegisterPresentOnline
RegionNA
Address198.96.88.252:28080
Last checked12m ago
monthly wipes moddedoxidepve
Launch Rust and join
Overall grade

Working towards

49 out of 100, the average of 5 subjects

On the class lists: F (36), with population over 48 hours and no performance mark.

Players now 0/ 50 0% full
7-day average0peak –
Rank#15,268top 68% · #1496 in NA
Last wipe27d agomonthly schedule
Next wipe6d 21hThu 5 Nov, 19:00 UTC FW

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours 32/ 100 Working its way up from the back of the class: #15,268 on player hours.
Uptimehours on the list, last 48 94/ 100 Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 72 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 19/ 100 Lost ground: down 9,400 places this week. A strong wipe could turn it round.

A term to build on. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123422:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

025507510022:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Attendance: the wipe record

1 wipe day in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence

wipe-day peak2players, last three wipes

Coming wipes

  • 6d 21hThu 5 Nov, 19:00 UTCFW
  • 34d 21hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 13 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 20:06 UTC27d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing
NA · groups of 8+ · monthly · 48 on average
46 / 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing
NA · groups of 8+ · monthly · 37 on average
37 / 200
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet
NA · no group limit · 1x · monthly · 37 on average
92 / 125
Zombie Land PVE Monthly | Raids | Skills | Custom Maps
NA · groups of 14+ · monthly · 33 on average
5 / 100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack |
NA · groups of 20+ · monthly · 24 on average
25 / 150
US | For all Mankind PVE | No Raiding/Killing/Stealing
NA · groups of 8+ · monthly · 12 on average
11 / 200

Quick answers

from the figures on this page

Server details

Where in the world is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

You'll see [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | listed in North America, tagged NA. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 198.96.88.252:28080.

How dependable is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |, and is it online at the moment?

Right now, [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | is online. According to its reported uptime, the last restart was about 2 days 8 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.

How well does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | run?

It averaged 72 server fps over the last 48 hours, with a low of 51. At its peak, it held 97,499 entities, including buildings, deployables and all else in the world. Up to 4,057 MB of memory was used. Players feel lag when fps drops and entities pile up.

On what Rust version does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | sit?

You will find [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | on Rust network protocol 2634 and build 166586, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.

Wipe schedule

How frequently does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | wipe its map?

Once a month, [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | wipes with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 27 days 1 hours have passed since this world was made. Its tags list a monthly wipe schedule.

What happens on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | when wipe day arrives?

Recent wipes have peaked at 2 players on average. The crowd on the latest wipe was largest 13 hours after it began.

Player count

What position does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | hold in the rankings?

Over the last seven days, [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | has #15,268 for player hours, in the top 68% of all ranked servers and #1,496 in North America.

How many players does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | usually have?

With 50 slots available, [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | currently has 0 players. Over the past seven days, the average player count was 0.

Lists and filters

What is meant by the tags on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

The game's browser takes its cue from the tags [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): Its slot count is 50; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166586 (Build): Build number: 166586; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): This is player against world: players do not fight each other; ^r (Roleplay): You play a role on this server; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; NA (North America): You will find it under North America in the browser. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Which Rust Server Score filters and lists feature [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

These Rust Server Score lists count [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | among them: Modded Rust servers, graded, Rust PvE servers, graded, Roleplay servers, graded, Rust zombie servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Rules and settings

What settings and rules apply on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

Nothing in the name of [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | states a gather rate. The group limit stays at the game's default of 8 players. It runs roleplay, jobs, towns and rules for roleplay. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.

[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | runs which map?

[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | runs a game-generated procedural map at size 4,096, seed 481981. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.

Connecting

How should you connect to [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

To connect, start Rust, press F1, and type client.connect 198.96.88.252:28080. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^p,^m,^r,NA,^p,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp50
Max players Its slot count is 50.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2634
Protocol The game protocol is 2634, so your game must match that version to join.
cs166586
Build Build number: 166586.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the rhythm: one wipe a month.

Gameplay

^p
PvE This is player against world: players do not fight each other.
^r
Roleplay You play a role on this server.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Because settings or plugins change how it plays, it is listed as Modded.

Region

NA
North America You will find it under North America in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.