On the class lists: F (36), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak –
Rank#15,268top 68% · #1496 in NA
Last wipe27d agomonthly schedule
Next wipe6d 21hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
32/ 100
F
Working its way up from the back of the class: #15,268 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 72 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
19/ 100
F
Lost ground: down 9,400 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h.
The force wipe · high confidence
wipe-day peak2players, last three wipes
Coming wipes
6d 21hThu 5 Nov, 19:00 UTCFW
34d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 13 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 20:06 UTC27d ago
2
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
You'll see [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | listed in North America, tagged NA. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 198.96.88.252:28080.
How dependable is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |, and is it online at the moment?
Right now, [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | is online. According to its reported uptime, the last restart was about 2 days 8 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
How well does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | run?
It averaged 72 server fps over the last 48 hours, with a low of 51. At its peak, it held 97,499 entities, including buildings, deployables and all else in the world. Up to 4,057 MB of memory was used. Players feel lag when fps drops and entities pile up.
On what Rust version does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | sit?
You will find [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | on Rust network protocol 2634 and build 166586, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | wipe its map?
Once a month, [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | wipes with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 27 days 1 hours have passed since this world was made. Its tags list a monthly wipe schedule.
What happens on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | when wipe day arrives?
Recent wipes have peaked at 2 players on average. The crowd on the latest wipe was largest 13 hours after it began.
Player count
What position does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | hold in the rankings?
Over the last seven days, [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | has #15,268 for player hours, in the top 68% of all ranked servers and #1,496 in North America.
How many players does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | usually have?
With 50 slots available, [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | currently has 0 players. Over the past seven days, the average player count was 0.
Lists and filters
What is meant by the tags on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
The game's browser takes its cue from the tags [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): Its slot count is 50; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166586 (Build): Build number: 166586; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): This is player against world: players do not fight each other; ^r (Roleplay): You play a role on this server; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; NA (North America): You will find it under North America in the browser. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
These Rust Server Score lists count [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | among them: Modded Rust servers, graded, Rust PvE servers, graded, Roleplay servers, graded, Rust zombie servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
What settings and rules apply on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
Nothing in the name of [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | states a gather rate. The group limit stays at the game's default of 8 players. It runs roleplay, jobs, towns and rules for roleplay. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | runs a game-generated procedural map at size 4,096, seed 481981. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
Connecting
How should you connect to [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
To connect, start Rust, press F1, and type client.connect 198.96.88.252:28080. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,^p,^m,^r,NA,^p,gmrust,cs166586,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max playersIts slot count is 50.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs166586
BuildBuild number: 166586.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
^r
RoleplayYou play a role on this server.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).