Working its way up from the back of the class: #15,861 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: up 115 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 72% of all ranked servers, and #633 of the quad servers (top 77%). Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is ZGT - PVE - Rusted World (EU) based in?
You won't find a region tag on ZGT - PVE - Rusted World (EU), but its name indicates Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 2.241.25.2:38015.
How reliable is ZGT - PVE - Rusted World (EU), and is it up?
At this moment, ZGT - PVE - Rusted World (EU) is offline; the last time it was seen was 18 days 18 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 10 October 2026, Rust Server Score saw it for the first time.
Which Rust version is ZGT - PVE - Rusted World (EU) running?
Rust network protocol 2634 and build 167398 on Windows is what ZGT - PVE - Rusted World (EU) runs. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does ZGT - PVE - Rusted World (EU) reset?
ZGT - PVE - Rusted World (EU) has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 27 days 3 hours.
Player count
Where does ZGT - PVE - Rusted World (EU) place in the wider field of Rust servers?
In the top 72% of all ranked servers, ZGT - PVE - Rusted World (EU) sits at #15,861 for player hours over the last seven days. In the quad group, it ranks #633.
What does the population on ZGT - PVE - Rusted World (EU) look like?
The last sighting of ZGT - PVE - Rusted World (EU) was 18 days 18 hours ago, and it is offline right now.
Tags
What do ZGT - PVE - Rusted World (EU)'s tags stand for?
gmsoftcore (Game mode): The ruleset is softcore, the easier one; mp100 (Max players): The server holds 100 slots; ts4 (Group limit): Teams cap out at 4; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167398 (Build): The game build is 167398; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags ZGT - PVE - Rusted World (EU) publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Who is behind ZGT - PVE - Rusted World (EU)?
36 other servers we track also use a zgt.ddns.net hostname, so they and ZGT - PVE - Rusted World (EU) most likely share an operator.
Which lists and filters on Rust Server Score show ZGT - PVE - Rusted World (EU)?
These Rust Server Score lists count ZGT - PVE - Rusted World (EU) among them: European Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Server rules
How is ZGT - PVE - Rusted World (EU) set up, and what rules does it keep?
You will find no gather rate in the name of ZGT - PVE - Rusted World (EU). The cap on group size is 4 players (quad). You get softcore here, Facepunch's gentler mode: part of your loot stays with you. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
ZGT - PVE - Rusted World (EU) runs which map?
A procedural map of size 5,000 and seed 1477483784, generated by the game, is what ZGT - PVE - Rusted World (EU) runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
What is the way to join ZGT - PVE - Rusted World (EU)?
Enter client.connect 2.241.25.2:38015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2634,gmsoftcore,cs167398,ts4,^o^z
Game
gmsoftcore
Game modeThe ruleset is softcore, the easier one.
mp100
Max playersThe server holds 100 slots.
ts4
Group limitTeams cap out at 4.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167398
BuildThe game build is 167398.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).