Working its way up from the back of the class: #16,084 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
26/ 100
F
Lost ground: down 7,718 places this week. A strong wipe could turn it round.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap0.3 daysbetween real wipes
on rhythm88%of its recent wipes
wipe-day peak4players, last three wipes
The first 48 hours of its last wipes
Thu 1 OctThu 1 OctWed 30 Sep
Players each hour, from the hour of the wipe. The latest peaked at 4, 4 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 13:46 UTC26d ago
4
–
running
0
Thu 1 Oct, 07:20 UTC27d ago
4
–
0.3 days
0
Wed 30 Sep, 23:14 UTC27d ago
4
–
0.3 days
0
Wed 30 Sep, 17:02 UTC27d ago
4
–
0.3 days
0
Wed 30 Sep, 09:25 UTC27d ago
4
–
0.3 days
0
Wed 30 Sep, 02:30 UTC28d ago
4
–
0.3 days
0
Tue 29 Sep, 20:27 UTC28d ago
4
–
0.3 days
0
Tue 29 Sep, 13:46 UTC28d ago
2
–
0.3 days
0
Tue 29 Sep, 06:48 UTC29d ago
2
–
0.3 days
0
Tue 29 Sep, 00:40 UTC29d ago
1
–
0.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Rustoria.co - SEA Long Preview Server (Map #6) based in?
The name of Rustoria.co - SEA Long Preview Server (Map #6) points to Asia, though no region tag is set. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 2.28.101.140:28010.
How dependable is Rustoria.co - SEA Long Preview Server (Map #6), and is it online at the moment?
At this moment, Rustoria.co - SEA Long Preview Server (Map #6) is offline; the last time it was seen was 26 days 13 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. On 27 September 2026, Rust Server Score saw it for the first time.
On what Rust version does Rustoria.co - SEA Long Preview Server (Map #6) sit?
Rust network protocol 2634 and build 166493 on Linux is what Rustoria.co - SEA Long Preview Server (Map #6) runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
How frequently does Rustoria.co - SEA Long Preview Server (Map #6) wipe its map?
No next wipe can be predicted for Rustoria.co - SEA Long Preview Server (Map #6), which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 26 days 17 hours.
What happens on Rustoria.co - SEA Long Preview Server (Map #6) when wipe day arrives?
The average peak on its recent wipes was 4 players. Peak numbers came 4 hours into the latest wipe.
Player count
Where does Rustoria.co - SEA Long Preview Server (Map #6) sit among Rust servers?
In the top 69% of all ranked servers, Rustoria.co - SEA Long Preview Server (Map #6) sits at #16,084 for player hours over the last seven days.
What does the population on Rustoria.co - SEA Long Preview Server (Map #6) look like?
It has been 26 days 13 hours since Rustoria.co - SEA Long Preview Server (Map #6) was last seen, and it is offline right now.
Tags and filters
What is meant by the tags on Rustoria.co - SEA Long Preview Server (Map #6)?
The game's browser takes its cue from the tags Rustoria.co - SEA Long Preview Server (Map #6) has set: gmrust (Game mode): Rust survival, played by the standard rules; mp0 (Max players): 0 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166493 (Build): This runs on build 166493; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^p (PvE): The danger comes from the world, not from other players; builds (Build server): Bases can be designed and practised here; creative (Creative): No gathering here: it is a sandbox where you build what you want; training (Combat training): You are given the loot; the point is aim and PvP practice; modded (Modded): The game is changed by plugins or settings; you will find it under Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Rustoria.co - SEA Long Preview Server (Map #6)?
These Rust Server Score lists count Rustoria.co - SEA Long Preview Server (Map #6) among them: Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Server rules
How is Rustoria.co - SEA Long Preview Server (Map #6) set up, and what rules does it keep?
Nothing in the name of Rustoria.co - SEA Long Preview Server (Map #6) states a gather rate. The default of 8 players applies as the group cap. You get pve here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. You are covered by VAC, Valve's anti-cheat.
Which map is in play on Rustoria.co - SEA Long Preview Server (Map #6)?
Rustoria.co - SEA Long Preview Server (Map #6) runs a game-generated procedural map at size 4,250, seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Custom Map.
How to join
What is the way to join Rustoria.co - SEA Long Preview Server (Map #6)?
To connect, start Rust, press F1, and type client.connect 2.28.101.140:28010. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2634,^p,gmrust,cs166493,ts8,modded,builds,creative,training
Game
gmrust
Game modeRust survival, played by the standard rules.
mp0
Max players0 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs166493
BuildThis runs on build 166493.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
builds
Build serverBases can be designed and practised here.
creative
CreativeNo gathering here: it is a sandbox where you build what you want.
training
Combat trainingYou are given the loot; the point is aim and PvP practice.
Mods and access
modded
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.