Working its way up from the back of the class: #16,537 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
47/ 100
D
Slipped a little: down 1,130 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap0.3 daysbetween real wipes
on rhythm88%of its recent wipes
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Thu 1 OctWed 30 SepWed 30 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 07:22 UTC28d ago
0
–
running
0
Wed 30 Sep, 23:16 UTC28d ago
0
–
0.3 days
0
Wed 30 Sep, 17:05 UTC28d ago
0
–
0.3 days
0
Wed 30 Sep, 09:28 UTC29d ago
0
–
0.3 days
0
Wed 30 Sep, 02:30 UTC29d ago
1
–
0.3 days
0
Tue 29 Sep, 20:28 UTC29d ago
1
–
0.3 days
0
Tue 29 Sep, 13:48 UTC30d ago
1
–
0.3 days
0
Tue 29 Sep, 06:54 UTC30d ago
1
–
0.3 days
0
Tue 29 Sep, 00:49 UTC30d ago
1
–
0.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Rustoria.co - SEA Long Preview Server (Map #3) based in?
No region tag appears for Rustoria.co - SEA Long Preview Server (Map #3), but the name suggests Asia. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 2.28.137.107:28010.
Is Rustoria.co - SEA Long Preview Server (Map #3) up, and how steady is its uptime?
The server is down: Rustoria.co - SEA Long Preview Server (Map #3) is offline now, with the last sighting 28 days 2 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. The first sighting by Rust Server Score was on 28 September 2026.
On what Rust version does Rustoria.co - SEA Long Preview Server (Map #3) sit?
The server Rustoria.co - SEA Long Preview Server (Map #3) is on Rust network protocol 2634 and build 166472 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
How frequently does Rustoria.co - SEA Long Preview Server (Map #3) wipe its map?
Rustoria.co - SEA Long Preview Server (Map #3) wipes at times that vary, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 28 days 2 hours.
What should you expect from wipe day on Rustoria.co - SEA Long Preview Server (Map #3)?
Recent wipes have peaked at 0 players on average. 0 hours after the latest wipe began, the crowd hit its peak.
Player numbers
Where does Rustoria.co - SEA Long Preview Server (Map #3) place in the wider field of Rust servers?
Over the last seven days, Rustoria.co - SEA Long Preview Server (Map #3) has #16,537 for player hours, in the top 70% of all ranked servers.
How many players does Rustoria.co - SEA Long Preview Server (Map #3) usually have?
The last sighting of Rustoria.co - SEA Long Preview Server (Map #3) was 28 days 2 hours ago, and it is offline right now.
Tags
How should you read the tags on Rustoria.co - SEA Long Preview Server (Map #3)?
gmrust (Game mode): Rust survival, played by the standard rules; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166472 (Build): This runs on build 166472; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^p (PvE): The danger comes from the world, not from other players; builds (Build server): Bases can be designed and practised here; creative (Creative): A sandbox with no gathering: build whatever takes your fancy; training (Combat training): The loot comes to you: practise your aim and PvP here; modded (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags Rustoria.co - SEA Long Preview Server (Map #3) publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Rustoria.co - SEA Long Preview Server (Map #3) appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Rustoria.co - SEA Long Preview Server (Map #3): Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Map and rules
How is Rustoria.co - SEA Long Preview Server (Map #3) set up, and what rules does it keep?
Nothing in the name of Rustoria.co - SEA Long Preview Server (Map #3) states a gather rate. With no change from the game default, groups take up to 8 players. You get pve here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. You are covered by VAC, Valve's anti-cheat.
Rustoria.co - SEA Long Preview Server (Map #3) runs which map?
A procedural map of size 4,250 and seed 1337, generated by the game, is what Rustoria.co - SEA Long Preview Server (Map #3) runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Custom Map.
Getting in
How should you connect to Rustoria.co - SEA Long Preview Server (Map #3)?
To connect, start Rust, press F1, and type client.connect 2.28.137.107:28010. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2634,^p,gmrust,cs166472,ts8,modded,builds,creative,training
Game
gmrust
Game modeRust survival, played by the standard rules.
mp0
Max playersThe server holds 0 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs166472
BuildThis runs on build 166472.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
builds
Build serverBases can be designed and practised here.
creative
CreativeA sandbox with no gathering: build whatever takes your fancy.
training
Combat trainingThe loot comes to you: practise your aim and PvP here.
Mods and access
modded
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).