Working its way up from the back of the class: #8,607 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
28/ 100
F
Lost ground: down 3,723 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (C); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 39% of all ranked servers, top 82% in EA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 18 Oct, 14:35 UTC11d ago
1
–
running
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does QS『鱼山路』pve测试中|礼包|死亡不掉|武器 sit?
You'll see QS『鱼山路』pve测试中|礼包|死亡不掉|武器 listed in Asia, tagged EA. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 202.189.23.136:21015.
How reliable is QS『鱼山路』pve测试中|礼包|死亡不掉|武器, and is it up?
The server is down: QS『鱼山路』pve测试中|礼包|死亡不掉|武器 is offline now, with the last sighting 9 days ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. The first sighting by Rust Server Score was on 2 October 2026.
On what Rust version does QS『鱼山路』pve测试中|礼包|死亡不掉|武器 sit?
Rust network protocol 2634 and build 167398 on Windows is what QS『鱼山路』pve测试中|礼包|死亡不掉|武器 runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does QS『鱼山路』pve测试中|礼包|死亡不掉|武器 wipe, and how often?
The record holds too few of QS『鱼山路』pve测试中|礼包|死亡不掉|武器's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 11 days 2 hours have passed since this world was made.
What happens on QS『鱼山路』pve测试中|礼包|死亡不掉|武器 when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. 0 hours after the latest wipe began, the crowd hit its peak.
Population
Where does QS『鱼山路』pve测试中|礼包|死亡不掉|武器 place in the wider field of Rust servers?
Over the last seven days, QS『鱼山路』pve测试中|礼包|死亡不掉|武器 has #8,607 for player hours, in the top 39% of all ranked servers and #451 in Asia.
How many players does QS『鱼山路』pve测试中|礼包|死亡不掉|武器 usually have?
It has been 9 days since QS『鱼山路』pve测试中|礼包|死亡不掉|武器 was last seen, and it is offline right now.
Tags and filters
What is meant by the tags on QS『鱼山路』pve测试中|礼包|死亡不掉|武器?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): 100 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): Join only if your game runs protocol 2634; cs167398 (Build): This runs on build 167398; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EA (East Asia): The server browser lists it under East Asia; oxidation (Custom tag): The owner or a plugin created this tag, so it is not standard Rust are the tags QS『鱼山路』pve测试中|礼包|死亡不掉|武器 publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show QS『鱼山路』pve测试中|礼包|死亡不掉|武器?
These Rust Server Score lists count QS『鱼山路』pve测试中|礼包|死亡不掉|武器 among them: Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Players now: At least 10.
Rules and settings
What settings and rules apply on QS『鱼山路』pve测试中|礼包|死亡不掉|武器?
The name of QS『鱼山路』pve测试中|礼包|死亡不掉|武器 gives no gather rate. With no change from the game default, groups take up to 8 players. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
QS『鱼山路』pve测试中|礼包|死亡不掉|武器 runs which map?
A procedural map of size 4,000 and seed 453061261, generated by the game, is what QS『鱼山路』pve测试中|礼包|死亡不掉|武器 runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How should you connect to QS『鱼山路』pve测试中|礼包|死亡不掉|武器?
Enter client.connect 202.189.23.136:21015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2634,EA,^p,gmrust,cs167398,ts8,^o^z,oxidation
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max players100 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167398
BuildThis runs on build 167398.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
EA
East AsiaThe server browser lists it under East Asia.
Other
oxidation
Custom tagThe owner or a plugin created this tag, so it is not standard Rust.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (C); momentum is the one to work on (F).