Working its way up from the back of the class: #15,341 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
7/ 100
F
Lost ground: down 13,230 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (F); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 89% in EA. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The EA tag on QS『鱼山路』pve|礼包|死亡不掉|武器升级 puts it in Asia. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 202.189.23.141:21015 is the address to use.
How reliable is QS『鱼山路』pve|礼包|死亡不掉|武器升级, and is it up?
The server is down: QS『鱼山路』pve|礼包|死亡不掉|武器升级 is offline now, with the last sighting 7 days 21 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. On 20 October 2026, Rust Server Score saw it for the first time.
What Rust version is QS『鱼山路』pve|礼包|死亡不掉|武器升级 on?
You will find QS『鱼山路』pve|礼包|死亡不掉|武器升级 on Rust network protocol 2634 and build 167398, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does QS『鱼山路』pve|礼包|死亡不掉|武器升级 wipe, and how often?
There are too few wipes on record for QS『鱼山路』pve|礼包|死亡不掉|武器升级 to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 11 days 12 hours.
Player count
Where does QS『鱼山路』pve|礼包|死亡不掉|武器升级 sit among Rust servers?
Over the last seven days, QS『鱼山路』pve|礼包|死亡不掉|武器升级 has #15,341 for player hours, in the top 69% of all ranked servers and #502 in Asia.
What does the population on QS『鱼山路』pve|礼包|死亡不掉|武器升级 look like?
It has been 7 days 21 hours since QS『鱼山路』pve|礼包|死亡不掉|武器升级 was last seen, and it is offline right now.
Tags
How should you read the tags on QS『鱼山路』pve|礼包|死亡不掉|武器升级?
The game's browser takes its cue from the tags QS『鱼山路』pve|礼包|死亡不掉|武器升级 has set: gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): Join only if your game runs protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EA (East Asia): The server browser lists it under East Asia; oxidation (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature QS『鱼山路』pve|礼包|死亡不掉|武器升级?
These Rust Server Score lists count QS『鱼山路』pve|礼包|死亡不掉|武器升级 among them: Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server rules
How is QS『鱼山路』pve|礼包|死亡不掉|武器升级 set up, and what rules does it keep?
You will find no gather rate in the name of QS『鱼山路』pve|礼包|死亡不掉|武器升级. With no change from the game default, groups take up to 8 players. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map QS『鱼山路』pve|礼包|死亡不掉|武器升级 uses?
A procedural map of size 4,000 and seed 453061261, generated by the game, is what QS『鱼山路』pve|礼包|死亡不掉|武器升级 runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How do you get onto QS『鱼山路』pve|礼包|死亡不掉|武器升级?
Enter client.connect 202.189.23.141:21015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2634,EA,^p,gmrust,cs167398,ts8,^o^z,oxidation
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167398
BuildThe game build is 167398.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EA
East AsiaThe server browser lists it under East Asia.
Other
oxidation
Custom tagNot one of Rust's standard tags, it comes from a plugin or the owner.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); momentum is the one to work on (F).