On the class lists: C− (57), with population over 48 hours and no performance mark.
Players now1/ 254% full
7-day average0peak 3
Rank#4,210top 19%
Last wipe27d agomonthly schedule
Next wipe7d 3hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 0 of 25 on average. Plenty of space to grow.
Standingrank on player hours
81/ 100
B+
Holds a respectable place: #4,210 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 188 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
51/ 100
D
Moving up: up 47 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 19% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h.
The force wipe · high confidence
usual gap1.1 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak2players, last three wipes
Coming wipes
7d 3hThu 5 Nov, 19:00 UTCFW
35d 3hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Thu 1 OctWed 30 SepTue 29 Sep
Players each hour, from the hour of the wipe. The latest peaked at 3, 5 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 16:20 UTC27d ago
3
–
running
0
Wed 30 Sep, 13:02 UTC29d ago
3
–
1.1 days
1
Tue 29 Sep, 10:41 UTC30d ago
1
–
1.1 days
1
Mon 28 Sep, 14:03 UTC31d ago
1
–
0.9 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Underworld Hardcore PvE | No Tech Tree | Sunken Monuments sit?
You'll find no region listed by Underworld Hardcore PvE | No Tech Tree | Sunken Monuments. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 203.16.163.247:28015.
How dependable is Underworld Hardcore PvE | No Tech Tree | Sunken Monuments, and is it online at the moment?
The server is up: Underworld Hardcore PvE | No Tech Tree | Sunken Monuments is online now. About 2 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Is Underworld Hardcore PvE | No Tech Tree | Sunken Monuments smooth to play on?
It never fell below 131 server fps in the last 48 hours, averaging 188. Buildings, deployables and everything else in the world added up to as many as 39,827 entities. Memory use reached up to 5,327 MB. When fps is low and entities climb, that is lag to players.
What Rust version is Underworld Hardcore PvE | No Tech Tree | Sunken Monuments on?
You will find Underworld Hardcore PvE | No Tech Tree | Sunken Monuments on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does Underworld Hardcore PvE | No Tech Tree | Sunken Monuments reset?
Underworld Hardcore PvE | No Tech Tree | Sunken Monuments wipes with the force wipe and at no other time. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 27 days 20 hours have passed since this world was made. Its tags list a monthly wipe schedule.
What should you expect from wipe day on Underworld Hardcore PvE | No Tech Tree | Sunken Monuments?
The average peak on its recent wipes was 2 players. 5 hours after the latest wipe began, the crowd hit its peak.
Player numbers
Where does Underworld Hardcore PvE | No Tech Tree | Sunken Monuments sit among Rust servers?
Over the last seven days, Underworld Hardcore PvE | No Tech Tree | Sunken Monuments has #4,210 for player hours, in the top 19% of all ranked servers.
Is Underworld Hardcore PvE | No Tech Tree | Sunken Monuments a busy server?
Underworld Hardcore PvE | No Tech Tree | Sunken Monuments is showing 1 players right now, with 25 slots in total. The seven-day average is 0 players, with a peak of 3. The busiest time in the last 48 hours was 16:00 UTC, with an average of 2 players.
Tags and filters
What do Underworld Hardcore PvE | No Tech Tree | Sunken Monuments's tags stand for?
You'll see Underworld Hardcore PvE | No Tech Tree | Sunken Monuments tagged with gmrust (Game mode): Survival in the standard Rust style; mp25 (Max players): Its slot count is 25; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^h (Hardcore): This is Facepunch's hardcore mode: harsher survival and fewer helpers; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Underworld Hardcore PvE | No Tech Tree | Sunken Monuments?
Rust Server Score lists that include Underworld Hardcore PvE | No Tech Tree | Sunken Monuments: Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Type: Modded; Game mode: PvE and Hardcore; Server tag: Monthly ^m, Hardcore ^h, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
What settings and rules apply on Underworld Hardcore PvE | No Tech Tree | Sunken Monuments?
Nothing in the name of Underworld Hardcore PvE | No Tech Tree | Sunken Monuments states a gather rate. With no change from the game default, groups take up to 8 players. You get hardcore here, Facepunch's most punishing mode. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Underworld Hardcore PvE | No Tech Tree | Sunken Monuments runs which map?
The game generates the procedural map on Underworld Hardcore PvE | No Tech Tree | Sunken Monuments, at size 6,000. You will see the map name listed as: Underworld.
Connecting
What is the way to join Underworld Hardcore PvE | No Tech Tree | Sunken Monuments?
Enter client.connect 203.16.163.247:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp25,ptrak,$r?,v2635,^m,^h,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp25
Max playersIts slot count is 25.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^h
HardcoreThis is Facepunch's hardcore mode: harsher survival and fewer helpers.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).